Yeah, I'm currently hoping that we get Cargo tomorrow, and Crew in the update after that.Cargo is most likely in it, it seems like the smallest change and is marked as inprogress in the trello
what? I just tried to beam a ship core across a entity and it doesn't work, how are you doing this?(and they don't work with just people, we've tested it on things like warheads, you can totally beam an active warhead onto someone's ship).
Hehe, cards... Like... Trello cards. I see what you did there.However cargo is definitely on the cards for the update after that.
Hehe, cards... Like... Trello cards. I see what you did there.
Are you fixing the beam range bug yet perchance? It's been a pet peeve bug for months now and I know some stuff was done to raycasting recently.Cargo won't be tomorrow, tomorrow is purely bug fixing and balancing. However cargo is definitely on the cards for the update after that. We recognize that players will want to start planning so we'll be putting out a dev blog tomorrow explaining our plans for cargo and what you need to know to start getting prepared now.
Crew is a lot more complicated. It's not just overhauling NPCs and factions but also adding in systems that are completely new to the game so it will have to spread out over several releases. I'll say now that crew management and defining quarters won't be block based.
That was supposed to be - partially - fixed last update...Are you fixing the beam range bug yet perchance? It's been a pet peeve bug for months now and I know some stuff was done to raycasting recently.
Yup, thats exactly the kind of thing I'd like to know, as I've already started retrofitting old stuff and building new stuff for it.We recognize that players will want to start planning so we'll be putting out a dev blog tomorrow explaining our plans for cargo and what you need to know to start getting prepared now.
Well, the cargo itself is already block based, so small miners are going to have to get bigger regardless.I'm just excited for server stability, although the cargo thing sounds like loads of fun. And Bench said that the crew and quarters system won't be block based, but what about cargo? Making storage areas block based would be pretty prohibitive on smaller ships and miners just by the simple fact that more blocks = a larger ship. Just a thought.