Thank you!
I'm floored though, it doesn't make any sense to me.
What benefit does territory confer if 100% of the resources in a given system are non-renewable? Even a small faction (2-3 actives) can strip out an entire system in a single day. After 1-2 days any claimed territory is now nothing but dead weight and a drain on FP. I know there is still the scanner buff/debuff, but there's no point in even invading anyone's territory if you can be pretty sure it's all completely worthless once they've held it more than a couple of days. The only faction wars - real wars - I've ever had that weren't either cause by trolling or literally just arranged out of boredom (meta-wars) were about fighting to control good roids. I can't imagine a single compelling reason to war for territory now... except maybe to control the best pirate bases, since that's the real source of infinite resources now.
Is crafting on its way out? This is utterly baffling to me. There's a whole crafting system premised on a STATIONARY platform (factories can only be deployed on stations) but now resource acquisition for crafting has become 100% NOMADIC. Are miners now supposed to fly civilian mining ships into deep space looking for new roids to mine, knowing that they're going be smoked by rats pretty frequently? Or is this further encouraging players to only fly 100K+ mass lag-hulks that can both mine a roid in seconds AND take down any pirates or other players that might show up?
Way I see it at this point I could just BP my mining station and scrap it, respawn it in a new system, claim that, strip it, respawn the station in a new system, strip it, etc. But that feels unrealistic and exploitative. Playing as an industrialist was already a bit of a joke (since farming infinite rat waves is typically worth as much or more than industry), but now this... I'm extremely disappointed.
Anyway, I appreciate the response.