Address Community Regarding Asteroid Spawns Please

    Joined
    Jan 31, 2015
    Messages
    1,696
    Reaction score
    1,199
    • Thinking Positive
    • Likeable
    I strongly suggest that someone officially in the know immediately address the community with some kind of reliable information regarding asteroids no longer respawning. Please confirm whether this is a bug or deliberate, and what the intended status of mining/refining/factories/crafting is now that mining has gone from being tedious (the constant struggle to find enough Rammet/Sertise) but viable to being basically a one-time slash & burn affair. Having territory at all seems obsolete as well without resource respawn. The only resources that infinitely spawn now are pirates.

    Is this a bug? Will it be changed? Please say something about this - I can't find anything in the patch notes or road map about it.
     
    Joined
    Jul 21, 2013
    Messages
    2,932
    Reaction score
    460
    • Hardware Store
    I strongly suggest that someone officially in the know immediately address the community with some kind of reliable information regarding asteroids no longer respawning. Please confirm whether this is a bug or deliberate, and what the intended status of mining/refining/factories/crafting is now that mining has gone from being tedious (the constant struggle to find enough Rammet/Sertise) but viable to being basically a one-time slash & burn affair. Having territory at all seems obsolete as well without resource respawn. The only resources that infinitely spawn now are pirates.

    Is this a bug? Will it be changed? Please say something about this - I can't find anything in the patch notes or road map about it.
    The removal of respawn was a bugfix, of the bug, that asteroids did respawn.
     
    Joined
    Jan 31, 2015
    Messages
    1,696
    Reaction score
    1,199
    • Thinking Positive
    • Likeable
    Thank you!

    I'm floored though, it doesn't make any sense to me.

    What benefit does territory confer if 100% of the resources in a given system are non-renewable? Even a small faction (2-3 actives) can strip out an entire system in a single day. After 1-2 days any claimed territory is now nothing but dead weight and a drain on FP. I know there is still the scanner buff/debuff, but there's no point in even invading anyone's territory if you can be pretty sure it's all completely worthless once they've held it more than a couple of days. The only faction wars - real wars - I've ever had that weren't either cause by trolling or literally just arranged out of boredom (meta-wars) were about fighting to control good roids. I can't imagine a single compelling reason to war for territory now... except maybe to control the best pirate bases, since that's the real source of infinite resources now.

    Is crafting on its way out? This is utterly baffling to me. There's a whole crafting system premised on a STATIONARY platform (factories can only be deployed on stations) but now resource acquisition for crafting has become 100% NOMADIC. Are miners now supposed to fly civilian mining ships into deep space looking for new roids to mine, knowing that they're going be smoked by rats pretty frequently? Or is this further encouraging players to only fly 100K+ mass lag-hulks that can both mine a roid in seconds AND take down any pirates or other players that might show up?

    Way I see it at this point I could just BP my mining station and scrap it, respawn it in a new system, claim that, strip it, respawn the station in a new system, strip it, etc. But that feels unrealistic and exploitative. Playing as an industrialist was already a bit of a joke (since farming infinite rat waves is typically worth as much or more than industry), but now this... I'm extremely disappointed.

    Anyway, I appreciate the response.
    [DOUBLEPOST=1446507182,1446506933][/DOUBLEPOST]
    Hehe, you might want to take a look at this.

    http://starmadedock.net/threads/sta...tes-optimizations-and-more.21681/#post-242440

    Posted only moments ago.
    Ahh - sweet! Thank you. That is good to hear.
     

    Criss

    Social Media Director
    Joined
    Jun 25, 2013
    Messages
    2,187
    Reaction score
    1,772
    • Master Builder Bronze
    • Video Genius
    • Competition Winner - Stations
    Resources will be renewable. I believe the plan is to introduce a passive resource generation that requires the claiming of territory. Asteroids are a quick way to get a little amount of resources. The full system is not in yet, and as such we much use alternative solutions until then.

    Crafting will not be thrown out. It might get revised. Depends on if we like where it sits as it is. Otherwise expect it to remain the same for the time being.

    In the end we want resource acquisition to be a product of claiming territory and keeping it. You want a big ship? Well you better have a few systems under your control. Then you can defend your territory with your big ship.
     
    • Like
    Reactions: Ithirahad
    Joined
    Jan 31, 2015
    Messages
    1,696
    Reaction score
    1,199
    • Thinking Positive
    • Likeable
    Resources will be renewable. I believe the plan is to introduce a passive resource generation that requires the claiming of territory. Asteroids are a quick way to get a little amount of resources. The full system is not in yet, and as such we much use alternative solutions until then.

    Crafting will not be thrown out. It might get revised. Depends on if we like where it sits as it is. Otherwise expect it to remain the same for the time being.

    In the end we want resource acquisition to be a product of claiming territory and keeping it. You want a big ship? Well you better have a few systems under your control. Then you can defend your territory with your big ship.
    Sweet. Thank you :)
    My initial response was to Megacrafter - the way the thread refreshed for me I saw his and not yours at first.
     
    Joined
    Jul 21, 2013
    Messages
    2,932
    Reaction score
    460
    • Hardware Store
    Thank you!

    I'm floored though, it doesn't make any sense to me.

    What benefit does territory confer if 100% of the resources in a given system are non-renewable? Even a small faction (2-3 actives) can strip out an entire system in a single day. After 1-2 days any claimed territory is now nothing but dead weight and a drain on FP. I know there is still the scanner buff/debuff, but there's no point in even invading anyone's territory if you can be pretty sure it's all completely worthless once they've held it more than a couple of days. The only faction wars - real wars - I've ever had that weren't either cause by trolling or literally just arranged out of boredom (meta-wars) were about fighting to control good roids. I can't imagine a single compelling reason to war for territory now... except maybe to control the best pirate bases, since that's the real source of infinite resources now.

    Is crafting on its way out? This is utterly baffling to me. There's a whole crafting system premised on a STATIONARY platform (factories can only be deployed on stations) but now resource acquisition for crafting has become 100% NOMADIC. Are miners now supposed to fly civilian mining ships into deep space looking for new roids to mine, knowing that they're going be smoked by rats pretty frequently? Or is this further encouraging players to only fly 100K+ mass lag-hulks that can both mine a roid in seconds AND take down any pirates or other players that might show up?

    Way I see it at this point I could just BP my mining station and scrap it, respawn it in a new system, claim that, strip it, respawn the station in a new system, strip it, etc. But that feels unrealistic and exploitative. Playing as an industrialist was already a bit of a joke (since farming infinite rat waves is typically worth as much or more than industry), but now this... I'm extremely disappointed.

    Anyway, I appreciate the response.
    You see, the bug essentially was, that when an asteroid was mined before an autosave came along, the database wasn't updated, so reloading the sector would reset it to whichever state it was in before any action since the last autosave. This was also a dupe exploit [you could place warpgate computers on an asteroid en-masse, wait for an autosave, quickly mine the asteroid before the next autosave, reload the sector, repeat.
    The cause of the exploit[the database not updating] was fixed, but the cause for the exploit was also the cause of asteroid respawn in the first place.