And what about the outposts themselves, huh? My outposts aren't invulnerable and there is no way to prevent them from getting wrecked by warhead torpedoes.
Alright, yes, you're right! There IS a counter to people using warhead torpedoes on your station while you're offline- having constantly firing pulses that prevent warheads from hitting your station. But that isn't much fun, is it? Having to rig up your station with tens of thousands of constantly firing weapons, lagging the server and your client, and completely at the mercy of lag on whether or not the logic clock keeping it active will break or not.
again this is not a counter to a strategy this is a bandage to a bullet wound.
I agree with you but lets say you have a "merchant" faction even in a pvp environment you still need people to build supplies for you and trade with don't you... or are you just at war constantly with 30 other factions with no point since they only stash all their shit in their homebase and troll you for the lolz?
If you have a station that has pulses shooting off in every concealable direction you have eliminated the ability to use the shop block no one can come close enough to your station to buy from you and if they try they get killed or damage by your pulse weapons possibly starting new conflict because you had to use a "broken" counter defense to "counter" a broken offensive tool.
You have now officially disallowed the use of one part of the game because you favor another.
In any real game there needs to be balance torpedoes right now are not balanced
Don't take this the wrong way i'm not saying warheads are to strong or anti fun or griefing in and of themselves honestly i think warheads are both too cheap to make and too weak to actually use except in an offshoot case where they are used for griefing using warheads ins't griefing using self propelled torpedoes against un attended stations is griefing its one use of them that makes them at least right now a griefing tool.
there are alot of solutions to this problem ships with warheads could give off their own "signature" so to speak making them target-able by the ai. This would make it so that you actually have to armor your torpedoes like well real torpedoes.
another possible solution would be to add a personal flag to any ships launched from a piloted ship aka if you launch a torpedo from _someguysship_ that torpedo is neutral but flagged as _someguysship_'s ship so if it then impacts your station and does damage with a warhead _someguysship_ can be added to your personal enemies list and your turrets will start killing him without you needing to target every neutral in space in order to protect yourself.
Once there is an actual way to defend from warheads i think their damage should be buffed slightly and their cost increased to that of a tier 2 block rather than a basic factory block and i think they'd be set, they would no longer be 100% uncounterable in a specific instance and could therefore be buffed and looked upon as a positive addition to the game instead of one that has the potential to be used to grief other players.
I'm gunna add right now that if a solution along the same train of thought as one of the two i outlined doesn't sit well with you, you need to accept the fact that you actually want warheads to be a weapon that can be used to grief someone and just come out and say that instead. Griefing whether major or minor is a successful strategy used in alot of games but it is what it is.
I hate to use eve as another reference but in eve you can literally lie to people get them to accept you into their corporation sweet talk your way into a position of authority and then rob them of everything they own, that too i would consider griefing but its a perfectly legal strategy, that also has a counter too it, don't trust people, period.
I'm not sure i want such a sum zero environment here in starmade but thats just me.
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You do know your faction homebase is invulnerable even if you're offline, right? Just avoid docking your ships at outposts and you won't have any problems.
This isn't a valid excuse to file torpedo use under greifing. Granted, they can be used for greifing, but as we've discussed in previous posts, greifing is more based on intent than the actual tactic or system used.
People who complain about "no possible counter" haven't thought very hard about how to counter a tactic. Tactical lazynes and defensive complacency is not our problem, it's our advantage, and in a sandbox game with PvP there should be no problem you shouldn't be able to counter with a little creativity and ingenuity.
On my server, once I'm ready to go public, you will be advised that it's a pvp/RP server, so expect to get ganked if you don't pay attention. Complain about getting ganked, provided the ganking wasn't a spawn kill or a whole fleet hitting your starter ship for lulz, and you'll be politely told to find a pve/build server to play on. Our server is just not suited for your play style, so it's in your interest to find one more accomdating to your tastes.
My other post got a little long so i'm going to directly reply to your post as well.
It actually is a valid excuse to file torpedo use under a griefing tool, if you have a baseball bat and its mostly used for playing sports but then you bash someone head in with it and claim it wasn't assault with a deadly weapon because its a sporting good you'd be laughed at just before you got life in prison.
There is no possible counter that doesn't disallow something else without extreme measures being taken it takes nothing to build a torpedo maybe a few minutes to build it and then fly it to where it needs to go but in order to completely surround your station in a fugly as hell armor sphere or install timed pulses all over your station costs a huge amount of resources that isn't balanced.
also right now the only possible defenses disallow the use of shop blocks by other players as in order to get close enough to your shop block they would need to be within range of either your pulses or you would have to put your shop block right near the edge of your station setting yourself up to possibly lose hundreds of millions in credits just because someone else could possibly use torpedoes against you, this too is not balanced.
Idk bout you but i've been on some servers that have factions that have upwards of 20 people in them now if each person only has 2 ships thats 40 ships and thats too many to dock at a single station without it being an ugly blob of floating docking areas which is again do able but completely removes the ability to have something effective, efficient, and pretty which kinda takes a large amount of fun out of the game imo, if I literally didn't have the option to build good looking ships and stations because i had to use some stupid resource intensive defense to a block that someone 10 minutes on the server can make I just don't wanna play. I'm all for pvp and blowing other peoples stuff up and dying in a fight fair or unfair. What i'm not ok with is someone being able to take advantage of the fact that i'm not online 24/7 to destroy my stuff while i'm not there.
This isn't rocket science its common sense.