If the onboard power runs out the generators on that part go into power drain. Even though they just pick up the extra energy from the station. When in the turret the power storage you see includes the power storage from all the entities up the chain. The items up the chain will only go into power drain for their respective power generators if they to are drained of power. If you have no generators on the turret don't worry about it as all the power will come from the station. If you have power generators on the turret they will stop working periodically as you don't have enough power on the actual turret. I had to redesign my self powered turrets cause while in total all the power was being generated it was in separate parts. 1.8mil e regen 900k on each part but all the weapons were in the barrel section so it would power drain and the other part would take up the slack. But since the first part power drained and stopped working for a few seconds the same would happen to the second part then it would drain out of the main ship.
Thanks for the reply. I think I have it figured out. It means I am going to need to rebuild the turrets though. It would be seriously nice if the guns actually told you their consumption rate accurately.
The guns says 69680 per a group. Which is a wrong. in total the gun has (804) 268 cannons in primary, 268 cannons in secondary and 268 in overdrive. That means a group has 1/4th that. 67 cannons + 67 cannons + 67 overdrive. When I fire it the display reads -627,120e
So when I put a million E gen directly on the canon for testing it should have still had 370K left over. Given there is no gen at all on the turret it should be pulling from the station. The station has 22 million cap and 4.7 gen.
My systems aren't draining at all power isn't even blinking from this thing firing. Doesn't cause the cap to go down at all.
The only thing I can think of is that when I moved the systems into place I had to hook a generator to them temporarily to power thrusters and maybe the system has had some bit or flag set it never unset when they where removed. That would suck because then you would have to build each and every turret in place to not have an issue.
[DOUBLEPOST=1444320397,1444317657][/DOUBLEPOST]Yep for whatever reason still acts as if a power supply is attached when one isn't. As you can see in the image it shows 6000/50,000 for power.
Tried to trick it into going to zero by hooking a power supply up and a cap and then removing them cap. last. Well now there is no gen on it at all but it is gaining 1 e / second and has done so over a minute. Suspect it will do that till it reaches 50K.
Yep that was my mistake I hooked a gen to it moving it there. Fine guess from now on I know to tow them into place with another craft.
So I decided to see if the turret was properly drawing from the station. If it was it should refill any capacitors stored on it. It doesn't.