- Joined
- May 27, 2014
- Messages
- 138
- Reaction score
- 152
I've seen the rail-rotator clocks, but does anyone have a design for a fast clock that doesn't use rail?
The fastest you can go without rails is 2Hz, which is done by NOT<->DELAYI've seen the rail-rotator clocks, but does anyone have a design for a fast clock that doesn't use rail?
That works, somewhat, but it causes issues in that it doesn't actually spread out its effects. Just because the number of times it effects a block per second was upped doesn't mean its speed was upped.You can overclock the simple timer by linking it directly to 2 activation modules, linking the timer to a not, then linking the not to 2 activation modules, and linking the activation modules to a t-flip-flop. Repeat the process each time you want to double the speed, replacing the timer with the last t-flip-flop. I saw someone post this and it works great. Of course, I have yet to test this with complex logic.
EDIT: Came back with the original post: http://starmadedock.net/threads/try...ck-faster-for-a-push-effect.8662/#post-227572