i have had an idea. what about thruster systems that can help big ships turn and have very persice atmospheric movement. that can hold your ship in place without using any logic? or help you turn in battles? with turney thingies to make your ship seem a bit more realistic? so here is what i have. when building it if your ship has symmetry you can build 2 manuvering thrusters at a time. so you dont have all the hassle of figuring out where exactly to make a new one. so if you place one down the game will see if your ship has symmetry if it does it will offer to place down another on the other side of the ship. (you can turn the notification off in settings) if you accept the offer it will use 2X the resources to build the 2 at a time. (no core needed to build a manuver thruster it will place a template block that you can replace with sensible things. no grav blocks or cores for that template block) the manuvering thruster can only overlap the manuver thruster block. nothing else. in landing mode the ships main thrusters will turn off. the thrusters on the manuver thrusters have increased power to keep the ship still the manuvering thrusters move the ship around for presice landing. if you try to use landing in gravity without enough thrust to keep the ship still it will alert you and not activate landing mode. if you dont touch the WASD, roll and pitch it will try to keep the ship level and staying still. so if you exit the ship while in lading mode it will try its best to keep it still so if another ship rams yours in landing mode it will automaticly try to counter the push and when the ramming stops it returns to hovering. if the manuvering thrusters are off. they dont do anything, simple right? you can also go into normal. the thrusters will provide thrust in moving direction. when turning the side your turning to those thrusters will flip around and push backwards while the other half pushes forward. (for the simple people. you turn right the right side of the thrusters flip around and pushes back. the left side pushes forward). while in sniping mode it will fine tune your turning while sacrificing movement speed. in dogfighting mode it will increase moving and fast turning while sacrificing all precicion movement. combined with overdrive 100% it makes the ship fast! and able to TURN! if the pod is too damaged and not omni-directional it will start moving uncontrollably like its movement bit is damaged. if the thrusters are off it will stop right where it is. if it gets more damaged it moves more untill it gets so damaged it wont work at all
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