I wasn't being serious...I am all in favor of user interface changes that improve the user experience without compromising gameplay. I would hope you are, too. Especially when they are likely as simple as changing how a mouse event is implemented.
If I wanted to suck it up and have fun in spite of the user interface, I'd go boot up my last keep in Dwarf Fortress.
There is a very important aspect of having to press that mouse button while charging jump drive.
Namely, you can't use any other system in the meantime, especially weapons. If jump drives charged themselves, this would all go away, which I definitely do not want. From the very beginning of planning a jump drive, having some kind of balance or cost of spooling up your FTL was a core feature, to make jumping out of battle a little harder. I don't want this aspect gone, and I really hope the devs don't want it gone either, as every other serious game (especially Elite: Dangerous) has such a charge time with weapons disabled before activating jump drive/warp drive/hyperdrive/frameshift etc.
If there are balance concerns about the player being able to charge the drive while doing something else like firing weapons, then stop charging if the player scrolls away from the jump drive slot on the hotbar.
Yes, but on long trips in ships where you can't jump super fast (i.e. anything but a scout ship) it's really annoying. This is a quality-of-life improvement...Is keeping the mouse button pressed down really THAT hard?
If you answer yes to the question then you may want to see a doctor.
Read the entire OP.Quality of life my...
Always ask the question "What will people realistically use this for"
What can be exploited, will be exploited, that's the first law of computer gaming, especially online gaming. If this can be used as a "get out of fight free" card, then it will be. If this can be used to make a self-charging jump drive that can work while your guns are blazing, it will be. if this ever gets implemented, restrictions must be placed.
My current flying ship is two million blocks plus (Shiva - Destroyer of Worlds, and you can probably guess what sort of ship it is). She can charge her jump drive in roughly thirteen seconds. That is as much time as it takes me to jump and turn to the shop I've jumped to. This way I can do shopping sprees as painlessly as possible. I probably don't traverse the galaxy quite as fast as a dedicated mini-superjump ship, but I traverse it fast enough that it is fairly painless to go distances. That said, not having to hold down the charge button would be nice.Yes, but on long trips in ships where you can't jump super fast (i.e. anything but a scout ship) it's really annoying. This is a quality-of-life improvement...
Physically punish you in real life, that is.the game shouldn't punish you for having a slow jump drive.
Already is. Just very slow.We should make it chargeable by logic.
Yep. With this suggestion, one high signal would keep it charging.Already is. Just very slow.