So as we all know, server owners randomly received the ability to restrict ships based on mass and blocks.
This has been a long requested feature, and is really nice to have, but I think I have a way to make it even better.
What if this restriction could be overridden based of the # of players inside the ship? The restriction could then be used to require player "crew" for a larger ship to operate.
So there would essentially be 2 restrictions. The first would be a maximum ship size allowed on server. The second would be mass usable per player.
Example: if the server has a player mass restriction of 10k mass the only way to use a ship larger then that would be to have another person in a turret or weapons computer. Basically every player you have on the ship gives you 10k more mass to work with up until the point you hit the servers absolute mass/block limit.
When a ship is "under manned" (meaning the ship does not have enough players inside of it) you would have limited control over systems, or the ship could be effected by the same debuffs that get applied when the ships hp is damaged... Decreased power, movement etc..
This would be ideal for servers that want to promote the use of smaller ships, without totally cutting off the use of large ones. Would also be very beneficial to servers who want to promote a lot of team combat.
Thoughts?
This has been a long requested feature, and is really nice to have, but I think I have a way to make it even better.
What if this restriction could be overridden based of the # of players inside the ship? The restriction could then be used to require player "crew" for a larger ship to operate.
So there would essentially be 2 restrictions. The first would be a maximum ship size allowed on server. The second would be mass usable per player.
Example: if the server has a player mass restriction of 10k mass the only way to use a ship larger then that would be to have another person in a turret or weapons computer. Basically every player you have on the ship gives you 10k more mass to work with up until the point you hit the servers absolute mass/block limit.
When a ship is "under manned" (meaning the ship does not have enough players inside of it) you would have limited control over systems, or the ship could be effected by the same debuffs that get applied when the ships hp is damaged... Decreased power, movement etc..
This would be ideal for servers that want to promote the use of smaller ships, without totally cutting off the use of large ones. Would also be very beneficial to servers who want to promote a lot of team combat.
Thoughts?
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