- Joined
- Jan 29, 2015
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This one is a quickie:
A new weapon computer + module, and a new logic block.
The weapon, called logic beam, does no damage and has very limited range (which can be increased by slaving more modules to it). The logic block is called beam activation module and has a high output when it is hit by a logic beam, low output otherwise.
"But hzzzln", you might say, "we got wireless logic blocks already. Why do we need another form of wireless logic transmission?"
While that is true, there are some downsides to the wireless logic blocks we have. First and foremost: you can only ever link two modules together. If you want to have a docked entity communicate with their mothership, you always have to link the two together manually. With my suggestion, you could have a logic beam on the docked entity and have the dock set up so that the beam always lines up with the beam activation module. It gets a lot easier to exchange the docked entity.
On the other hand, a new beam might introduce a lot of lag. I think that this can be balanced by the fact that the beam has a very low range (1m per slaved module?) and maybe even cost a lot of energy to fire.
A new weapon computer + module, and a new logic block.
The weapon, called logic beam, does no damage and has very limited range (which can be increased by slaving more modules to it). The logic block is called beam activation module and has a high output when it is hit by a logic beam, low output otherwise.
"But hzzzln", you might say, "we got wireless logic blocks already. Why do we need another form of wireless logic transmission?"
While that is true, there are some downsides to the wireless logic blocks we have. First and foremost: you can only ever link two modules together. If you want to have a docked entity communicate with their mothership, you always have to link the two together manually. With my suggestion, you could have a logic beam on the docked entity and have the dock set up so that the beam always lines up with the beam activation module. It gets a lot easier to exchange the docked entity.
On the other hand, a new beam might introduce a lot of lag. I think that this can be balanced by the fact that the beam has a very low range (1m per slaved module?) and maybe even cost a lot of energy to fire.