3D model importing guide: Faster, Better, (Stronger?)

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    (where did you get that starcraft model from?)
    Just adding the block colours after conversion is probably gonna be less time intensive in this case, 250 long is still reasonable.
    I ported it over from starcraft 2 files. Guess ill have to color it myself :( Not sure why the texture wont stick still
     

    Reilly Reese

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    I ported it over from starcraft 2 files. Guess ill have to color it myself :( Not sure why the texture wont stick still
    Probably they did some sort of haphazard rigging to make it look right but not quite doing it the way one would expect. Bethesda is one particular company that does this a lot.
     
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    O.K. I tried everything I can think of. Going back to StarMade 0.189997, moving the SMedit jar in with the StarMade jar. changed directory path from....../StarMade to .....StarMade/StarMade and applied. I even went to get a fresh copy of Smedit and its broken linked. So now I'll ask. Does SMedit not like Macs?
     

    Spartan4845

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    Hi I'm having an issue using poly2vox.

    I have it in a folder in my C Drive with the .obj I was hoping to convert.

    I enter C:\Convert\Poly2Vox Inter10.obj Inter10.KV6 /v600

    When I do this it says

    Reading Inter10.obj.md3
    Reading Inter10.obj.md2
    Reading Inter10.md3
    Reading Inter10.md3
    Reading Inter10.md2
    Reading Inter10.md2
    Can't find input file

    Could you help show me where I've gone wrong?
     
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    The simplest reason why that would happen is that your file isn't actually called Inter10.obj (or isn't actually in the current directory).
     

    Spartan4845

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    So what is it called, how do I rename it, or add it to the directory?
     
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    Ehm.. the usual way? Just make sure you've typed the name correctly and that it's an .obj file. (Fyi, a directory is just a different name for a folder)
    Also no need to ask me the exact same question via PM.
     

    Spartan4845

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    Edited to protect the stupidity of the poster
    -never mind I figured out where I went stupid-

    Ty Ty Spacie for your help.
     
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    Hi, I have a problem, when Poly2vox do the process I don't know how to find the new .kv6 files generateds
     
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    They appear in the same folder as where you put poly2vox.exe.
    Poly2vox make the process but the .kv6 files doesn't apear in the folder. What could happen?

    Sorry for my English! and thanks for reply
     
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    Poly2vox make the process but the .kv6 files doesn't apear in the folder. What could happen?

    Sorry for my English! and thanks for reply

    ok now is solved, but smedit doesn't work, include with the Fix patch you link :/
     

    Zerefette

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    I gave it 6 gbs and it's not enough :|
    Error executing plugin
    Plugin: Hollow

    java.lang.OutOfMemoryError: Java heap space
    at java.util.HashMap.resize(Unknown Source)
    at java.util.HashMap.putVal(Unknown Source)
    at java.util.HashMap.put(Unknown Source)
    at java.util.HashSet.add(Unknown Source)
    at jo.sm.ship.logic.HullLogic.findExterior(HullLogic.java:113)
    at jo.sm.plugins.planet.hollow.HollowPlugin.doHollow(HollowPlugin.java:89)
    at jo.sm.plugins.planet.hollow.HollowPlugin.modify(HollowPlugin.java:83)
    at jo.sm.ui.act.plugin.BlocksPluginAction$1.run(BlocksPluginAction.java:86)
    at jo.sm.logic.RunnableLogic$1.run(RunnableLogic.java:37)
    [DOUBLEPOST=1443349898,1443349849][/DOUBLEPOST]Besides it only shows part of the ship in smedit, is this wrong?
    [DOUBLEPOST=1443350221][/DOUBLEPOST]Also saving fails >.<
     
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    spacie.. is there any way i could persuade you into making these hulls into grey hull or black adv?.. perhaps just the oracle?
     
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    Unfortunately I'm a bit busy at the moment. Though it may just be easier to do that yourself in singleplayer. Just make sure you have admin and are able to use creative, also set selection size to something bigger like 50 max in the config so you can easily replace large sections of hull. The ships aren't incredibly big and for me to change it to black hull or so would mean doing the whole SMedit job all over.