If you put somebody in a difficult situation, i. e. you capture somebody inside your ship or putting up a fight they likely will lose, I noticed quite some situations where people immediately suicide, taking away all possible interaction that could have happened with this player.
What you will drop on death, % of credits, inventory items, toolbelt, varies between server to server but as far as I know, there is no seperate setting defining what people drop on suicide. If the penalty is low or non existant, the suicide button works as a "teleport home" button, which should not be the case IMO.
I suggest
a) A seperate penalty on suicide that is default put to "drop everything" but can be changed in the server settings to discourage hasty use of the suiciding.
b ) A timer on suicide in the same fashion a lot of other games handle logging out of combat ( known as "combat logging" in other games ) where as you must not take damage, not move, not undertake any action in the next 15 ( or other ) seconds or the suicide timer will be reset.
I am aware that somebody who suicides will leave their ships in open space but again, people who travel with a practically worthless piece of junk through space will not count that as a penalty and you will never be able to kill the person, therefore never having a chance to get the credits/blocks he is carrying, which in turn makes engaging that player pointless alltogether.
Edit:
In order to eliminate the need for suiciding when you are phasing inside of a construction that cannot be mined, permanently enable the unstuck command with the uparrow key with a cooldown of x seconds.
What you will drop on death, % of credits, inventory items, toolbelt, varies between server to server but as far as I know, there is no seperate setting defining what people drop on suicide. If the penalty is low or non existant, the suicide button works as a "teleport home" button, which should not be the case IMO.
I suggest
a) A seperate penalty on suicide that is default put to "drop everything" but can be changed in the server settings to discourage hasty use of the suiciding.
b ) A timer on suicide in the same fashion a lot of other games handle logging out of combat ( known as "combat logging" in other games ) where as you must not take damage, not move, not undertake any action in the next 15 ( or other ) seconds or the suicide timer will be reset.
I am aware that somebody who suicides will leave their ships in open space but again, people who travel with a practically worthless piece of junk through space will not count that as a penalty and you will never be able to kill the person, therefore never having a chance to get the credits/blocks he is carrying, which in turn makes engaging that player pointless alltogether.
Edit:
In order to eliminate the need for suiciding when you are phasing inside of a construction that cannot be mined, permanently enable the unstuck command with the uparrow key with a cooldown of x seconds.
Last edited: