- Joined
- Jun 16, 2014
- Messages
- 20
- Reaction score
- 5
(This was originally posted in "Ideas for mods", because I am a nubcake)
So, I know that life on planets will eventually be added to the Vanilla game, but when exploring a universe, shouldn't there be more "randomness"? In an infinite universe, not everything should be the same. so, these are my ideas: perhaps make it where a planet only has a 50/50 chance of having life, or a 50/50 of only certain types of life, while other types will always be present. Or make the chance of life on a planet smaller, or maybe smaller depending on the type of planet (the purple one for example). Maybe some organisms have a higher chance of being on a planet, while others have lower chances? Sometimes a planet will have hostile life, and others have friendly, but not necessarily where a red planet always has hostile and green always has friendly. Also, I think every planet should have a chance of having friendly or hostile life, but perhaps the green planet for example would have a higher chance of friendly, and the purple planet would be more likely to be hostile? Basically I want it to be random, and not: "The purple planet will always only have this one organism. The blue planet will always have these organisms, with no variation." Ok, I think you get my point xD
That being said, I feel as though there is also a too-small amount of planets. Yes there are a few, however in a game that promotes exploration through the limitless boundaries of space, seeing the same type of planet multiple times doesn't really feel right. That being said, more planets would definitely be nice, however if you think of the ideal version of a game that takes place in space (or just real life) every planet is different, right? I think this could be accomplished if you had a vast amount of "planet features", and the game created every planet by looking at this list, and putting random features together, effectively making every planet different. For example, there a list of atmosphere colors: blue, green, and red. Also, a list of biomes: grass, snow, and rock. The game randomly chooses and creates a grassy planet, that has a red atmosphere. However, some planets could also not be compatible with some atmospheres, etc.. Now of course this would be way more in-depth and not just a biome and an atmosphere. (For example, there may be a list of ground blocks that it may choose a primary block from, and a secondary block from, a list of plants that it may not only choose multiple of, but first it will randomly pick a number of how many plants it will choose, then randomly choose that many plants, a list of organisms that would give some life-forms a higher chance to be there while others would have a lower chance, depending on the previous choices picked [meaning if it was a purple biome, friendly life would be less likely to be picked, but still possible], and so on, and so on, etc.)
So yes, like I mentioned, I feel that in a space-oriented game that tries to promote a lawless, infinite universe, there shouldn't just be a "set amount" of everything. Instead, I think everything should have an air of randomness to it, which would make everything more risky, and add a whole new level of excitement and exploration to the game. Please consider these ideas, as I feel that if you were to get them right, it could vastly improve StarMade, and make it even better than it is now.
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