Scanners and Targeting

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    What if scanners had an additional tiered effect? One that affected how targeting works in addition to the current scanning mechanic. more scanners would up you in targeting ability.

    Lvl 1: Basic targeting, AI basically aims for random blocks on in a ship
    Lvl 2: Non essential subsystems can be targeted like effect blocks and logic blocks
    Lvl 3: Large subsystems can be targets such as shields, power, weapons, and engines.
    Lvl 4: essential subsystems can be targeted such as computers
    Lvl 5: detect cloaked vessels for short periods of time.

    This would give players the ability to disable ships and make combat a bit more involved.
     
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    That would be difficult to implement. Besides, people would just spread their subsystems all over their ship. anyway.
     
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    That would be difficult to implement. Besides, people would just spread their subsystems all over their ship. anyway.
    Missiles already target system modules (Lockon) since aiming at the core is pointless this system could be added with ease
     

    jayman38

    Precentor-Primus, pro-tempore
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    How would tiers work? Slaving weapon computers? Maybe slaving effect computers could give additional effects/tiers. (The more variety, the better, I say!)
    Examples:
    Ability to target Non-essential subsystems: link a cannon computer to the scanning computer
    Ability to target Essential subsystems: link a beam computer to the scanning computer
    Detect Jammed: link a missile computer to the scanning computer
    Detect Cloaked: link a pulse computer to the scanning computer with an increased passive power requirement
     
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    I just want a system (or system feature) that adds info to the non-focus pointers on the HUD like name, shield, armor, and distance...