This is a humble suggestion, and may not be popular... Yes, everyone hates the pirates. Yes, they are heartless, soulless brigands who would sell their mothers for fermented y-hole space-rum. BUT!
Can there be some minimum sanity checking on pirate craft before they spawn? By default, a pirate can spawn in any craft, unless the admin specifically disallows it. They almost always appear in a squadron of the same craft.
It's so sad to fly through a cloud of poor little pirate turrets, doors or lifts spinning madly in the vaccum. For them, no glory, no booty, no space-rum. Just impotent rage in the darkness.
So what if the pirate spawning routine did a quick check of thrust/mass, energy/consumption, and offensive potential before it spawned the pirates? This should prevent me from being menaced by a squadron of hostile elevators.
Can there be some minimum sanity checking on pirate craft before they spawn? By default, a pirate can spawn in any craft, unless the admin specifically disallows it. They almost always appear in a squadron of the same craft.
It's so sad to fly through a cloud of poor little pirate turrets, doors or lifts spinning madly in the vaccum. For them, no glory, no booty, no space-rum. Just impotent rage in the darkness.
So what if the pirate spawning routine did a quick check of thrust/mass, energy/consumption, and offensive potential before it spawned the pirates? This should prevent me from being menaced by a squadron of hostile elevators.