Keptick
Building masochist
To those saying that it's not a bug: Aceface is refering to missile locks, not turrets being able to shoot jammed ships.
Also this: http://phab.starma.de/T290
Also this: http://phab.starma.de/T290
wut? I am indeed referring to ai being able to shoot jammed ships.To those saying that it's not a bug: Aceface is refering to missile locks, not turrets being able to shoot jammed ships.
Also this: http://phab.starma.de/T290
Then it broke again, Dam.I literally tested it yesterday, I'll report it.
When I said shoot I meant shoot with lock on ability.ai being able to shoot jammed ships.
And I was referring to turrets being able to have missile locks even against jammed ships... Sorry if that was unclearWhen I said shoot I meant shoot with lock on ability.
ahh okAnd I was referring to turrets being able to have missile locks even against jammed ships... Sorry if that was unclear
Sure, if you're in an area with no nebula background. Black hull would make you stand out like a sore thumb in a place with, say, red nebula.An all black ship with a jammer is more or less completely cloaked for a human player
Yes it is lolI mean this kind of stuff isn't funny.
This explains so much of the weird movement my Magnolia had when trying to fight unnamed that one time. The fleet ai was probably targeting your ship a few sectors out while I am trying to regain control while unnamed is sitting above me wondering if I was afk or something. I kept wondering why it was turning to look at an empty patch of space while a bow tie was literally hammering me 50 yards away, now I know it was targeting priority with a really long targeting distances and really piss poor priority.Today on GenX i learned a valuable lesson
A ship with cannon-beam & missile-beam was in a loaded sector, with 2 unloaded sectors between myself and that ship, the ship could lock on with missiles and hit me with cannons from a distance that I couldn't lock on from myself as a player pilot (or obviously even see on nav, it was somewhere between 40-50 kms away), and just ended up in a confusing little AI artillery war, and of course since it was a pirate ship I couldn't scan the ship (but I could scan the player and therefore make a pretty good guess where the shots were coming from if i needed to, this was just some testing)
I'm sure my turrets had fun, but, I was just kinda turning around to help give them the best firing line into the general direction i thought the ship was.