No that wasn't the case when the ai was using long ranged lock on missiles. I was 11 km away and it still was able to lock on. But no matter how close I am it shouldn't be able to lock on. The ai should attempt to dumbfire the missiles, but not bloody lock on when I'm radarjammed, and have extremely light armour to specifically be able to do so -.-Are they supposed to do that? I assumed that it just decreased their detection range.
No that wasn't the case when the ai was using long ranged lock on missiles. I was 11 km away and it still was able to lock on. But no matter how close I am it shouldn't be able to lock on. The ai should attempt to dumbfire the missiles, but not bloody lock on when I'm radarjammed, and have extremely light armour to specifically be able to do so -.-
Is that still a problem with the fixed explosion system? Keep your hangar covered and you should be fine, right?It's not a bug, AI being able to lock onto jammed ships was introduced back during the Illusive era when a bunch of players using jam capable ships were flying around nuking people at their HBs with the turrets not able to do jack to stop them. Was a real camping problem, and it'd probably turn out the same way if it were taken away.
Lag can lead to missiles going right through walls- it's happened to me before, got killed inside my homebase. You'd also get shot to pieces the moment you would try and leave the homebase.Is that still a problem with the fixed explosion system? Keep your hangar covered and you should be fine, right?
It's a bug mate. You should have used cannon turrets then. The ai should try to dumbfire missiles if someone's radarjammed, just like a real player would. If the ai cannon turrets were unable to hit the ship that invaded you, it would be so small or so far away that you couldIt's not a bug, AI being able to lock onto jammed ships was introduced back during the Illusive era when a bunch of players using jam capable ships were flying around nuking people at their HBs with the turrets not able to do jack to stop them. Was a real camping problem, and it'd probably turn out the same way if it were taken away.
The radar jamming bug has been patched, As far as im aware.It's a bug mate. You should have used cannon turrets then. The ai should try to dumbfire missiles if someone's radarjammed, just like a real player would. If the ai cannon turrets were unable to hit the ship that invaded you, it would be so small or so far away that you could
a) attack it since it's small ship that has a hard time being hit
b) if a big ship is invading you from far away kill those missiles with pds, if they're far away they'll really easily be shot down
Does not make any sense whatsoever to make ai more capable than players, when it's exactly the opposite what starmade devs want (from livestream last year).
Neither was this existing before. AI used to be able to not lock on to radarjammed ships, but not only that, they completely ignore ships that were radarjammed as if they were cloaked. They wouldn't even shoot their cannons on radarjammed ships.
Also when CR had a skirmish with Thryn a while back the ai drone I had completely ruined the fun, since Thryn was using relatively flimsy ships in order to radarjam, so the drone I had did basically all the killing and was gamebreakingly annoying with it's lock on missiles.
I literally tested it yesterday, I'll report it.The radar jamming bug has been patched, As far as im aware.
However as always you can report this bug once again on our tracker to get it reprocessed.
There was a report I submited a while ago to do with just this, And as far as i was aware it was processed and fixed a few releases after that report..
I suggest testing this and then submiting a report on it if it still happens.
Exactly, which is why they should not be able to lock on, they dumbfire or use their other weapons just like players would.Jamming should not make you invulnerable to AI. It should only decrease their effectiveness.
Wouldn't say dumbfiring is a "real" solution. We just need a jamming overhaul in general, and we need AI to have a damn lockon timer. There are absolutely no games with decent gameplay out there in which it's *completely* impossible to get a missile lock against a target just because they have a low maintenance piece of equipment mounted.Exactly, which is why they should not be able to lock on, they dumbfire or use their other weapons just like players would.