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Deleted member 301635
Guest
Until recently, there was only one type of damage, and only one or two types of tank. Now, with the latest update, many new forms of tanking and damage have been added, some of which are weaker or stronger against certain combinations. That means that each faction will probably decide on a damage type and tank type. Which means that some factions will be stronger against others.
Strengths/Weaknesses:
Lasers: Strong against speed tank, weak against range tank.
AMCs: Strong against range tank, weak against speed tank.
Missiles: Strong against armour tank, strong against speed tank, weak against shield tank, weak against decoys/escorts.
Pulse: ?
Ion: Strong against shields, weak against armour.
Piercing: Strong against armour, weak against shields.
Punch-Through: All-round.
Move effects: No damage application. Good for tackle(EVE term for ships designed to slow down other ships).
Armour tank: Strong against Ion, weak against Punch-Through and Missiles.
Shield tank: Strong against Punch-Through and Missiles, weak against Ion.
Speed tank: Strong against AMCs, weak against Missiles and Lasers.
Range tank: Strong against Lasers and Pulses, weak against Missiles.
(If I've forgotten anything, please tell me)
How this works in theory, using DFN and Vaygr:
-DFN chose Ion, lasers, and Shield tank.
-Vaygr also chose Ion, but use sniper AMCs and armour tank.
-Vaygr now have an advantage over DFN, as they can damage DFN, but DFN can't damage them so well.
So, if people could tell me which factions are using which weapons/tanking methods, that would be great, and maybe start a metagame, which wouldn't be great.
Strengths/Weaknesses:
Lasers: Strong against speed tank, weak against range tank.
AMCs: Strong against range tank, weak against speed tank.
Missiles: Strong against armour tank, strong against speed tank, weak against shield tank, weak against decoys/escorts.
Pulse: ?
Ion: Strong against shields, weak against armour.
Piercing: Strong against armour, weak against shields.
Punch-Through: All-round.
Move effects: No damage application. Good for tackle(EVE term for ships designed to slow down other ships).
Armour tank: Strong against Ion, weak against Punch-Through and Missiles.
Shield tank: Strong against Punch-Through and Missiles, weak against Ion.
Speed tank: Strong against AMCs, weak against Missiles and Lasers.
Range tank: Strong against Lasers and Pulses, weak against Missiles.
(If I've forgotten anything, please tell me)
How this works in theory, using DFN and Vaygr:
-DFN chose Ion, lasers, and Shield tank.
-Vaygr also chose Ion, but use sniper AMCs and armour tank.
-Vaygr now have an advantage over DFN, as they can damage DFN, but DFN can't damage them so well.
So, if people could tell me which factions are using which weapons/tanking methods, that would be great, and maybe start a metagame, which wouldn't be great.