Yeah, i've heard about hover blocks, but mine main point was to make thruster block inactive while in the atmosphere.Well, we ARE getting hover blocks for ground vehicles at some point.
Fighters wouldn't need plenty of thrusters to fly in space but probably would need to focus on the hover blocks to be pretty mobile in the atmosphere. Not using the same fighters to fight in space and in atmosphere could be more efficient and i don't see anything wrong with this as it leads to more specialization of the ships which i really like (to some degree of course).Seeing as how this would prevent fighters from functioning in atmosphere, there could be some issues from this.
I totally forgot about this effect, haven't played with effects yet... Well i pretty like the idea of ships making reentry to the atmosphere to send some volleys and then escaping to the space or dedicated ones which could withstand the gravity but not being much OP. Maybe once this effect would be turned on, the thrusters could work in atmosphere (maybe with decreased efficiency).With one of the new effects (I forget which one) you can cancel planetary gravity. What if it scaled so that it would require heavy dedication for a large ship to keep one running, but relatively easy for a small ship to be built to ignore planetary gravity?
So thrusters not working in atmosphere could actually make some sense. I sincerely did not expected thatThere are 2 types of engines that only require electricity to function, and they rely on the basis that nothing is really a vacuum, and that space is actually full of constantly reappearing and disappearing quantum particles, which can be used to propel an object with clever manipulation. If the engines in game rely on this principle, they wouldn't work in an atmosphere.
I've heard about these particles and that we might use them to create negative energy needed in engine squeezing and expanding space, but haven't known about other uses of this phenomenon. I'll check on google later, maybe i'll find something interesting