it's like a bodybuilder with a baby face.Probably been suggested before, but I would like to drop this in:
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These beams are REDONCULOUS!
The thickness of the beams should be bigger the higher damage the burst is on the beam.
NEEDS TO BE FATTER :D
yup would be awesome if he cannons scaled infinitelySuggested a million times, and supported by me a million times. Still the #1 aesthetic addition I'd like for this game after all these years.
Cannon rounds should get bigger as well.
Well, that depends. If you have a big enough laser, then focusing it too much could cause it to just cut right through a target, with most of its energy wasted. But if you gave it a bit more spread, it could destroy a larger area. Of course, what we have in starmade are whatever people want them to be, so you could say that the one on your ship is a laser, but mine might be a particle accelerator, and someone elses might be a plasma beam. So they may or may not get bigger with more power.While the idea sounds good at first, lasers actually become more powerful by focusing them. large beams are inefficient and weak. Not that reality should interfere.
The texture/animation/shader/whatever currently applied to beams makes the colors look very dim and unnoticeable for certain colors.I believe you can color the beam by tying a light as a sub-system. Never actually tried it tho.
This doesn't balance anything. It's purely eye candy, and probably (hopefully) low on the priority list.Yeah, this is the only way that the group power nerf can ever be truly 'balanced.'
That doesn't really allow for big lasers. Those lasers would be 3 blocks wide at most.How about this: The visual thickness of the beams is influenced by linked explosive effect modules which, if I recall correctly, give lasers AOE. They can remain a visual effect, no game mechanics have to change(for now), all the while allowing people to choose between a pinpoint or an AOE laser.