- Joined
- Aug 16, 2015
- Messages
- 3
- Reaction score
- 2
Massive Game Optimisation should be prioritised in my honest opinion, StarMade devs are currently focused on adding new features, but every feature they are adding is simply adding more code to process, and the devs have literaly NEVER released a MAJOR OPTIMISATION PATCH as a result of this path they devs have taken:
Fleet Battles with large ships cause serverwide hard crashes.
LOTS OF BUGS THAT CAN BE EASILY FIXED
Connection issues when game is lagging
I have to dedicate 2 gigs of ram to this game to run it!
For these reasons and lots more i call upon the devs of this game to FOCUS ALL THEIR ATTENTION on optimising the game to run without lag, and process all the code of the new feautures you are adding instead of optimising.
As for the possibility of using Steam for multiplayer services:
This was an idea i had since StarMade was released on Steam, rather than use a java based connection system to connect to servers (BUGGY) we could possibly use Steam to connect and host servers this opens the door to oppurtunities such as:
Valve Anti Cheat (VAC)
Lots less bugs when connecting to a server
Lots less lag when playing on a server
The ability to join other players multiplayer sessions through steam rather than needing to be given an ip
Hosting "Schine Official Servers"
Security during a multiplayer session from MITMs and Javas current connection code (has lots of security flaws)
Fleet Battles with large ships cause serverwide hard crashes.
LOTS OF BUGS THAT CAN BE EASILY FIXED
Connection issues when game is lagging
I have to dedicate 2 gigs of ram to this game to run it!
For these reasons and lots more i call upon the devs of this game to FOCUS ALL THEIR ATTENTION on optimising the game to run without lag, and process all the code of the new feautures you are adding instead of optimising.
As for the possibility of using Steam for multiplayer services:
This was an idea i had since StarMade was released on Steam, rather than use a java based connection system to connect to servers (BUGGY) we could possibly use Steam to connect and host servers this opens the door to oppurtunities such as:
Valve Anti Cheat (VAC)
Lots less bugs when connecting to a server
Lots less lag when playing on a server
The ability to join other players multiplayer sessions through steam rather than needing to be given an ip
Hosting "Schine Official Servers"
Security during a multiplayer session from MITMs and Javas current connection code (has lots of security flaws)