yeah, beam weapons is a good example. We are talking about the (not always working) hit detection already in another thread. But, as Azereiah sayd, even if you hit, they behave kind of wierd. Just build two weapon systems with the same size, one cannon/cannon and one beam/cannon with the same amount of outputs. I know, beam weapons are a tiny little bit weaker per block, cause they (should) hit instantly when your crosshair is directly on an enemy ship. For the same reason, they have a rather small range.
With both those things in mind, there is still a huge difference between the 2 systems in terms of efficiency. Theoretically the beam system should be more efficient/reliable once a target gets in its range cause it already has the 2 disadvantages i mentioned (and also consumes more power than a cannon system iirc). In reality the cannon system is by far more efficient, even from close distance.
I already mentioned AI controlled turrets being pretty OP at the moment, cause they can do things a human player just cant. Like instant lock-on even on radar jammed targets, they have 360° field of view, they dont care about laggy movement of ships or many targets being close together (which both can make it literally impossible for a human player to lock-on to a target).
Warheads became useless, although being a one-use-only weapon and being by far the hardest to make it actually hit a target. I was doing tests with those and even if you build bigger blocks of connected warheads, their damage remains ridiculously low. Most of the time they dont even explode properly. In terms of balance this should be the most rewarding damage output, since you dont have unlimited ammunition like with other weapon systems and its extremely hard to hit a target with them and 1 torpedo with logic, power, push comp/mods, docking and warheads is a pretty expensive projectile compared to the others.
Many of the things that make me not actively play the game atm are already reported bugs / balance issues etc that are being worked on. Its just, before those 3 major updates (docking/hp/shipyards) the game was far from perfect but it felt kind of complete. Everything was working as you expected it to work. I like where the game is going, especially with the HP system finally making armor worth adding to your ship, but i just think its gonna need time to make everything work together, so that the game feels "complete" again..
Idk if you understand what i mean.