This is a bit exaggerated. While it is certainly a problem to have things like planet mining slow down a server, it can be avoided if the server admins take steps to prevent it from happening. Is it entirely the admins responsibility? No. Schine does owe players optimization updates. But that comes after most major features are in. There really is no way around that. The devs would be wasting time fixing the same bugs with each update if they focused on fixing them each update. There are literally 3 of them. It's tough.
Things like planet mining wouldn't be "the same bugs with each update," seeing as a good fix to this just wouldn't break the same way again. (Of course, like anything in a large interconnected program, it has potential to break somehow, but the initial problem wouldn't have to be fixed again.) There's a really simple temporary fix to that - disable planet mining. (Or add an option that disables it.) If you wanted, you could also add an automatic multiplier of like x100 to planet resources so that astronaut mining becomes more profitable, but that's a little bit of extra work.
We know that there are big bugs that would take a lot more time to fix than Schine can afford, we get that. And we also get that a lot of bugs just don't get reported. But there are quite a few things, planet mining being probably chief among them, that can be fixed but just aren't.
Totally not shitcanned! Implementing new weapons is easy as per the big weapons update months ago. But do we need a new weapon? Not really. We need shipyards. We need NPC's. We need better faction systems. More planetary content. Fauna. More space exploration. These are major elements of the game, but they aren't really in the game at all yet. I think it's imperative to get them in first before we think of a new weapon. Mines were a bit tricky to figure out iirc. I think the concept is finalized though.
Yeah... I get this, but my question is, why announce mines as though they're all planned out and balanced, then six months later, release a weapons update that doesn't have mines, and when the community asks why, say that you
still have no idea how they should work? I'm no game development project manager, but doesn't the workflow go something like:
brainstorm -> design -> implement -> test and hand info off to PR for announcement -> finalize/bugfix -> release
Not:
say 'hey, this would be cool, let's add it -> announce -> realize that you didn't even design it six months later when it's time to release the update that was supposed to include the feature -> design about a year later and place on already-backed-up feature queue
Most players lose interest in a game after a certain amount of time, no matter the game and no matter the finished status. Just look at me and Minecraft. Used to be addicted to that, stopped playing three years ago though.
Yes, but I think we all know the difference between losing interest in a game after a while naturally, and getting tired of BS and quitting a game. I left Minecraft because I'd simply done everything that interests me in that game and now only play once in a while. I still like where the devs are going with it, but I'm just done with the game... Tn and others left SM because they just didn't like where Schine was going.
Personally? I'm staying on board, but that doesn't mean I won't criticize when I see something that looks silly.