Logic thrusters

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    You know, so you can make auto-pilot systems.

    or even warheads that actually work well.

    No more of that push-beam shat.




    In short, master activation block being activated causes slave thruster to activate and thrust only forward.
     
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    You know, so you can make auto-pilot systems.

    or even warheads that actually work well.

    No more of that push-beam shat.




    In short, master activation block being activated causes slave thruster to activate and thrust only forward.
    defensive push effect does that.
    Activate a push effect computer on the ship you want to move, and it'll recieve a pulse of forward thrust.
     

    jayman38

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    It sure would be neat to link thruster groups to push computers directly.... Then, not only do you have a logic-controlled thruster system, but also a weakpoint during combat that can take out that group of thrusters entirely. Which will be cool when individual computers can be targeted in combat some day... maybe.
     

    StormWing0

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    Well there is a way to make push effect constant but it takes several correctly timed clocks to pull it off. Or a single rotational clock but those take up a lot of space. Also with logic you can't make the linked thing activate 100% full auto even if you tried so this would end up with the same result as the push effect clocks.
     
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    Can you face a push comp to change the direction you go yet? So you're not limited to just forward.
     

    StormWing0

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    Not sure docked objects with active push effects don't have any affect on the main object either. Now I know you can use push beams to change direction though.
     

    Valiant70

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    Autopilot should be a built-in feature, not a huge, bulky thing that adds a lot of mass to your ship. We shouldn't need effects, and probably shouldn't need logic.