This thread disappoints me to no end. I must explain myself for my frustration here, but it has been stated in one form or another on this thread, but I wish to take my own spin.
First, lets just lay down an understanding of who is making this game, Schine. I do not remember the number of staff under Schine currently, but lets just say for simplicity sake there is 15. These individuals have families, full-time jobs and other commitments other than taking care of their own needs like eating and sleeping, trust me, I should know, I am human. :p Though in all seriousness, if you have only 15 workers and expect to create a flawless, functioning program that would compete with companies that have a rather limitless budget and a legion of testers they can hire for the extent of the game production and then some with 24/7 commitment, then you must believe that these people are machines, which people are like this for durations, but most people having to do that would either collapse at work, die of exhaustion or go mad. This can be only solved in 3 ways I see it. The first is Schine gets backing from a large company/ they buy out Schine, which is a touchy thing and a lot of the times kills the innovation of a company untouched by corporations, which you can probably figure a few good examples from today. The second would be for us, the community to submit bits and pieces of code for individual programs, and Schine would would tie together everything, which is not efficient at all, but on paper it could work, we would just have to weed out the "code monkeys". Third, we must pay for a subscription so that they would get a more steady income so they may dedicate more to the work and maybe hire more people, though many would not like this, and maybe kick people from staying, because today that kind of game has died down and eventually went to the "standard" sale of games.
Second, lets look at resources, such as time and money. As a part time team, they have very limited time. If they had a dedicated job of making this game for the foreseeable future, then maybe progress could be made of the path of a update every month. Bare in mind, companies that produce games like Destiny or EVE or Halo or some other sci-fi game have dedicated teams that work for them as a career and work full time every week and have a good 300 programmers just for that one game over a year. Schine is again comprised of about 15 people. This is like comparing a toddlers ability to a grown man, it is not comparable because of capability. They are so good that they were able to do something that most 100 to 200 man teams could do in a decade, which you guys should give credit to, because they are doing more than you are right now, which is practically being a complete snob saying they are not doing enough. So lets continue with this, lets look at money. Currently they go with a somewhat free product model, which is saying that they are getting paid just a bit better than a unpaid intern for something that most people would be doing full time for a minimum of $55,000 a year. Like I said, they have full time jobs that require them to dedicate to something that does not bring in the income, which sadly is this game. Like in engineering, everything is a task of resources, because without resources, people cannot live their life and have to move to a more "green pasture". I know this, because I did my own engineering project for an advanced course that we would have to have a functioning product and market to engineers, which to say did not go well because we did not get any funding and I had to fork over my own money in the end to get anything to get done. Unless you are willing to give up a monthly check to them to fund this game so they could work on this for a living, you should be happy with the results of very to little resources.
Third, lets take a look at the negative comparisons that have been from us. Most of us have compared this game to minecraft and to other voxel based games along with space simulators like Sta Citizen and EVE, which none of these games are like this game. To an extent, StarMade has taken influence from other games in concept form, but nothing to copying or making a duplicate, because if they did, they would have been done along time ago. This game is reaching barriers that have never been touched before in a game, and only have been imitated in other situations, such as an unlimited ship building experience that is only limited by player input. If it was so easy to make a infinite universe and make it fully destructible and customizable, everyone and their dog would be doing this and you would not be here supporting this game. In this though, their is unforeseen issues that require working through, because how would someone know how someone would exploit a system or how a weapon system might be useless to some. I saw on here somewhere, don't know who said it but it does not matter, that No Man's Sky is doing more than StarMade, which in truth it looks it will do a lot, but it is not to the extent of what it looks like will be the end result of StarMade. You cannot create your own ship in NMS or claim your own planet, and those procedurally generated creatures and planets are going to be fleshed out soon within StarMade game, so they in my opinion have not done something ground breaking, so insulting this game is uncalled for.
Finally, lets see what the community as a whole is doing. For the most part, we are actively helping with suggesting new features, but I see little to no posts on issues or possible fixes by the community to these issues. I may be a amateur programmer and studying Software Engineering at a university, but I know for a fact that you cannot fix an issue if you do not know the issue exists. Trust me, if you coded anything over 10,000 lines of code in Java, you could easily get lost in finding issues. You could look over the same block of code for a day a not see anything unless you run that block several times in multiple situations, which is why so many bugs can go for so long until the community would bring it to attention. Even if you know what the problem is and even where it is located in the code, it is sometimes difficult to fix because of the intertwined nature of object oriented programming. So, please discuss this more in the suggestions, join the tester team, do something
other than complaining about a company that barely has enough people to constantly updated on a close to every other month basis. I agree that it is infuriating that something that to most seems so obvious to fix, but it takes time which Schine between their full time jobs and their own lives, it might be hard to muster the time.
I hope you understand why to some who have been on this thread might have some issues with the negative sentiment for something that can be helped by the community. I too wish for a great bit more to the game than currently, but I understand that greatness comes with time, it cannot be fixed under a day of work. I hope your negative feelings were sated by the recent release, and if not, hopefully in the future it will be sated.