This is some good,
goooooooooood shit right here.
- added change to beam weapons: ability to create burst weapons that are hit scan type weapons with immediate damage on target
.... Someone
has been reading My rants. You just made beam weapons awesome and viable!
I see they have partial-convergence now, too. They seem to converge at the horizontal level, in line with the crosshair, but do not align on the vertical plane. I sort of like this, to tell the truth. Some weird issues occur when firing one or more weapons from point A, to converge at point B, while receiving their convergence data from a camera mounted way up on point C, While firing in a three-dimensional world, as perceived by a person viewing from a two-dimensional screen.
Like this, though, I still have the benefits of My beams converging at a single point, I just need to take into account vertical camera-to-weapon distance. Good enough.
BUGS/CLARIFICATION REQUESTS:
-Beams barely use any power:
Even large beam systems seem to just
sip power. Is this intentional, or a bug? I set up a test block that I charged with some power gen blocks, then removed said blocks, and found that I could continuously fire a constant 300 damage beam, and the power meter barely budged.
If this is intentional, I sort of like it. AMC's throw bolts of energy like solid projectiles, that do about three times the damage, at the cost of high energy use and the need (in certain situations) to lead ones shots. Beams on the other hand, Are instant-on, instant-hit, energy-efficient systems at the cost of far less (but still viable) damage. This could work.
Unless it's a bug.
-Damage beam system with AMC slave computer requires NO AMC blocks; gives full benefits.
I was going to record a video for this report, but then I remembered MSI Afterburner and 64-bit Java don't play nice together.
On My test block ship, I set up a 60-block Damage beam weapon, with an AMC computer slaved to it. I started out with 60 AMC blocks attached to that, but in the course of My testing, found that I could remove
all the amc blocks, and get the best of both worlds: A continuous beam firing
full damage! I call it the pornobeam, because just thinking about it gives Me this warm, fuzzy feeling deep down in My..... You know what? Forget it.
As a control, I fitted one of My fighters with two 50-block damage beam systems with just an amc computer, no amc cannon blocks. Same thing. I now had a fighter with two continuous 250-damage beam systems.
..........There's that warm fuzzy feeling, again.....................
-
THRUST SYSTEM MULTIPLIER
I see that the thrust system has reverted to post-new hull patch system of thrust rating based on how bulky Your thruster is, instead of the thrust rating based on how far You expand Your thruster along the X, Y, Z planes.
Now, I prefer the bulky/mass system over the xyz system personally, but that's not the issue. What My problem is, is changing the system back and forth like this, and the amount of refit every one of us has to do to get our ships flying again.
You see this ship? It was built on the old (current) thrust system. The engine nacelles were
full of thruster blocks. The ship's power/shield system was in the ship's belly.
Then the patch with the xyz thrust system came out. i went from twenty thousand units of thrust, to ninty bajillion. In order to use this ship in any way, I had to refit it. The nacelles were hollowed-out, then occupied with a thin line of thrusters in each co-ord. To make use of all the empty space, I had to move the power/shield system into the nacelles, and turned the now-empty belly into a cargo bay. This took considerable time and effort. Now the system's been reverted. It now has about 350 units of thrust..... On a 4000-mass ship. Am I expected to re-refit this ship
again?
We need to know,
right now, before any of us go modifying our ships, weather this is working as intended, or a bug.
Here, look upon this poor thing:
It was built on post hull-patch, around the xyz thrust system. From the ground up. It was conceived and built with thruster, power, and shield systems in the nacelles. The hanger was moved up (From the old version) one deck, so the belly could hold a second hanger, built with cosmetics and functionality in mind. It was no small effort. I
lost sleep working on this thing. It's hull and engine design drove Me to sore fingers.
If I go through the trouble of refitting it to the 0.155 mass thrust system, losing the second hanger and a small dose of My sanity, only for You guys to switch the thrust system again, You guys are going to see a fat man cry.
Cry like a little baby.
Please, for the sweet love of anything You hold dear, confirm what the thrust system currently is, what You want it to be, what Your plans are for it, and weather or not We should be refitting or not.
...Otherwise, good work with the updates and all. I'm just scared shitless to touch My ship's engines, is all.