- Joined
- Jul 15, 2015
- Messages
- 20
- Reaction score
- -9
Currently we use a restricted steering system for ships. This meaning that when you turn the ship it automatically tries to center on your crosshair rather than continuing in the direction you have moved your mouse too. What this means is that you are having to pick up your mouse place it back in the center of your pad anf continue scrolling in order to maintain a turn. This takes away from the feeling of weight from a ship and can be quite frustrating in combat.
What I suggest is unbound steering. Basically you sling your mouse to the direction you want to go and your ship will continue to turn until you correct it. An example can be seen in naval ships where the helmsman must recorrect his course after swinging his wheel in a direction. Fihhter battles would feel 10x more intense and immersive. Large ships would feel their weight and be able to perform evasive maneuvering. This would be an excellent edition with directional thrust.
What I suggest is unbound steering. Basically you sling your mouse to the direction you want to go and your ship will continue to turn until you correct it. An example can be seen in naval ships where the helmsman must recorrect his course after swinging his wheel in a direction. Fihhter battles would feel 10x more intense and immersive. Large ships would feel their weight and be able to perform evasive maneuvering. This would be an excellent edition with directional thrust.