scanners and asteroids

    Joined
    Apr 6, 2013
    Messages
    12
    Reaction score
    1
    • Legacy Citizen 2
    • Legacy Citizen
    Do scanners detect asteroids at a distance? If so, do they tell you what type?

    Thanks in advance!
     
    Joined
    Jan 31, 2015
    Messages
    53
    Reaction score
    2
    • Purchased!
    Unsure, I know that if you're within a certain distance (same sector I believe) you can pick them up on your nav screen, which also tells what type they are.

    This is probably much shorter range than you're wanting.
     
    Joined
    Jul 1, 2015
    Messages
    60
    Reaction score
    3
    The scanner does not tell you about asteroids. Only ships which are currently being piloted by a player.
     
    Joined
    Jul 1, 2015
    Messages
    60
    Reaction score
    3
    Selecting the checkbox "Show Orbital Sectors" while in map mode, will show you which sectors you can find roids in. If your nav settings are correct, once near one of those sectors, you'll see the names of roids and what they contain as well as their mass in your nav window.
     

    jayman38

    Precentor-Primus, pro-tempore
    Joined
    Jul 13, 2014
    Messages
    2,518
    Reaction score
    787
    • Purchased!
    • Thinking Positive
    • Legacy Citizen 4
    It would be a neat game mechanic if a player in the same sector with an asteroid was not affected by a scan. This would simulate the scanning computer mistaking the target ship as just another asteroid.
     
    Joined
    Feb 8, 2015
    Messages
    226
    Reaction score
    36
    • Purchased!
    • Community Content - Bronze 1
    It would be a neat game mechanic if a player in the same sector with an asteroid was not affected by a scan. This would simulate the scanning computer mistaking the target ship as just another asteroid.
    That would be massively exploitable.
     
    Joined
    Jun 27, 2013
    Messages
    896
    Reaction score
    166
    That would be massively exploitable.
    What one calls "exploit", another may call game mechanics enhancement.

    It would make patrolling asteroid belts a necessity and allow for proper games of hide-and-seek.
    Although I agree there should be a chance for the scanner to pick up signatures even between asteroids, inversely proportional to [EDIT: distance and ] proportional to the size and mass of the involved ship, and the capability of the scanner, ie. number of scanner blocks used.
     
    Last edited by a moderator: