Because that's too simple and will be easily spotted by just about everyone. If you're going to have unique planets, then you need to have them physically unique rather then just have different colours.It seems a shame that in a procedural universe there has to be only five planet types, Why not have a massive selection of different grayscale textures, and then colorize them with random RGB values, As well as a random sky color too,
I... don't find that our current system supports planets large enough (Within reasonable performance expectations, anyway; planets at like 800 radius would work decently except for the fact that most people's computers would die upon encounter) to have climactic zones/biomes without looking silly, but yes, mountains should probably be changed so that they're partially exposed rock and (on some planets) part ice at the top.There are probably a lot of cool things, that can be added.
I for one would like different climatic zones and maybe iced mountaintops.
Because that would cause a massive amount of lag, presuming I'm not misreading and you do infact mean the terrain blocks.Why not have a massive selection of different grayscale textures, and then colorize them with random RGB values,
This I would like to see, however.As well as a random sky color too,
I do mean the terrain blocks, I just meant that there would be a selection of multiple to choose from.Because that would cause a massive amount of lag, presuming I'm not misreading and you do infact mean the terrain blocks.
This I would like to see, however.