Bug logic copy still partualy glitched

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    I was building something which needed logic circuits that are the same, and per circuit these things didn't connect:
    button to flip flop
    activator to flip flop


    though the not gate to flip flop was still there
    also the button to not and button to activator were still there.

    i'm guessing that you guys forgot write a few lines of programming for the flip flop logic block.
    most likely, but still the not to flip flop did work so idk.

    happened in both multiplayer and singleplayer.
     
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    I ran into a similar problem, except logic connections that were already assigned were breaking. Very obnoxious when you have rows and rows of memory cells breaking.
     

    AndyP

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    This happened on copy or on existing structure that were spawned as blueprint/sector import?

    - Andy