I think its high time we stop ignoring the elephant in the game room. it's wrecking the pool tables anyway.
Puns aside I also think its time to start discussing less of the game in the suggestion section. that's why this isn't there, and also its something already in the game so it doesn't belong. I'm not particularly going to rant about docking in general actually. I think ship docking is fine and works as it was intended for.
what I'm going to specifically look at first, is turret docking.
Turrets right now are in a state of chaos I think. I realize I'm going to get all kinds of flame for this, but they clip through the hull of my ship because right now they just rotate any damn way they please without any consideration for objects or collisions with them what so ever. this is going to become a problem when schema has said collision psychics will be implemented eventually. Also at one point I'm not sure of this is true now, but turrets were at one time, firing into their own ships doing damage. this makes for a very poor and buggy system indeed.
It needs to be rethought. turrets need to be limited and made tweak-able to only move and fire in a specified ark of the turret dock its attached to. This will let us systematically build ships around space coverage. which is actually they way real physics seems to force such weapons to function in real life.
Take the real world battleships as an example. they are built in a long hull with turrets in a row of lines across its belly this lets one turret which is on a motorized cam system to turn towards one side or the other and cover both flanks of the ship. This also lets them do this without shooting the ship itself by only turning on one axis (only the horizontal movement). The guns elevation, (the vertical movement.) is made by by moving the barrel only.
This is how I personally think the turrets need to work in star made. two components need to control only one direction at a time. and combined can turn them as they need to to engage targets. a turret on top of a ship should not be able to fire at one beneath it, it just silly, stupidly ugly looking, and really impossibly unfair to the combatants involved. it also makes it impossible to engage a turret ship if you cannot hide from their guns, this is boring for the one using the turrets, and the one in the fighter is outgunned and unfairly out classed. It is also just overall bad for the games combat in general. it kills strategy.
I think I've made my point well on turrets, so I will then move onto another thing I would personally like to see happen. I've seen a suggestion on a magnetic docking. http://starmadedock.net/threads/new-system-of-docking.179/#post-778 this caught my eye. this concept of basically building a no clipping dock area has some gameplay potential.
It would likely need its own set of dock blocks like the ship, and turret docking, has already but it would have the ability to be set to ignore clipping. This mite also require a new system all together. maybe it could have just the docking block. Instead of an the expected enhancer, it could just a have block on the receiving end which just allows the entity to dock regardless of size and shape, and sets the orientation of the docked item by its own facing. this is only a rough idea mind you.
Why would I want that you ask, well think about it. right now regular ship docking leaves a one block wide gap between the dock and the entity its docked to. this looks sloppy and limits what you can dock because the green box must also be clear of obstruction. but if this new dock were to allow one to ignore this gap and just dock to the blocks themselves, you could basically make a ship that separates a section of itself. this could be like saucer separation similar to what star trek did with the galaxy class.
Puns aside I also think its time to start discussing less of the game in the suggestion section. that's why this isn't there, and also its something already in the game so it doesn't belong. I'm not particularly going to rant about docking in general actually. I think ship docking is fine and works as it was intended for.
what I'm going to specifically look at first, is turret docking.
Turrets right now are in a state of chaos I think. I realize I'm going to get all kinds of flame for this, but they clip through the hull of my ship because right now they just rotate any damn way they please without any consideration for objects or collisions with them what so ever. this is going to become a problem when schema has said collision psychics will be implemented eventually. Also at one point I'm not sure of this is true now, but turrets were at one time, firing into their own ships doing damage. this makes for a very poor and buggy system indeed.
It needs to be rethought. turrets need to be limited and made tweak-able to only move and fire in a specified ark of the turret dock its attached to. This will let us systematically build ships around space coverage. which is actually they way real physics seems to force such weapons to function in real life.
Take the real world battleships as an example. they are built in a long hull with turrets in a row of lines across its belly this lets one turret which is on a motorized cam system to turn towards one side or the other and cover both flanks of the ship. This also lets them do this without shooting the ship itself by only turning on one axis (only the horizontal movement). The guns elevation, (the vertical movement.) is made by by moving the barrel only.
This is how I personally think the turrets need to work in star made. two components need to control only one direction at a time. and combined can turn them as they need to to engage targets. a turret on top of a ship should not be able to fire at one beneath it, it just silly, stupidly ugly looking, and really impossibly unfair to the combatants involved. it also makes it impossible to engage a turret ship if you cannot hide from their guns, this is boring for the one using the turrets, and the one in the fighter is outgunned and unfairly out classed. It is also just overall bad for the games combat in general. it kills strategy.
I think I've made my point well on turrets, so I will then move onto another thing I would personally like to see happen. I've seen a suggestion on a magnetic docking. http://starmadedock.net/threads/new-system-of-docking.179/#post-778 this caught my eye. this concept of basically building a no clipping dock area has some gameplay potential.
It would likely need its own set of dock blocks like the ship, and turret docking, has already but it would have the ability to be set to ignore clipping. This mite also require a new system all together. maybe it could have just the docking block. Instead of an the expected enhancer, it could just a have block on the receiving end which just allows the entity to dock regardless of size and shape, and sets the orientation of the docked item by its own facing. this is only a rough idea mind you.
Why would I want that you ask, well think about it. right now regular ship docking leaves a one block wide gap between the dock and the entity its docked to. this looks sloppy and limits what you can dock because the green box must also be clear of obstruction. but if this new dock were to allow one to ignore this gap and just dock to the blocks themselves, you could basically make a ship that separates a section of itself. this could be like saucer separation similar to what star trek did with the galaxy class.