- Joined
- Apr 27, 2014
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- 6
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Missiles could be made destroyable using the new damage pulse weapon, this would give us at least some way to defend against them.
Make Missiles faster, but keep the slow turning arc. Means large ships firing their anti-missile phalanxes have to have very good timing, and smaller ships without anti-missile systems can still shoot/dodge them if the Pilot is quick enoughWe would need something to buff the missiles' effectiveness to make this balanced, ideas?
High velocity cannon rounds are not self-guided. OK, Turrets can aut0-target, but they're not "Fire and forget". If you make Missiles very small and high speed, then they're very difficult to hit with anything that doesn't have an instant hit or area-of-effect.The ability to shoot down missiles almost sounds overpowered. I mean, you can't shoot down cannon rounds. Wouldn't AI-controlled interceptors just discourage anyone from using missiles at all in favor of high-velocity explosive cannon rounds?
I do like this idea, it would be cool to add flares too. i hope to make my small turrets shoot the missles and my big turrets to go after the enemy ship.Missiles could be made destroyable using the new damage pulse weapon, this would give us at least some way to defend against them.
I agree. It makes sense that a more destructive missile would be bigger, and therefore easier to shoot. Although I still think a well-timed damage-pulse discharge should be able to take-out even small missiles.Here's my idea: Since a missile needs a hitbox to be destructible, why not scale the hitbox based on the amount of damage said missile deals? A single-module missile would be essentially impossible to shoot down, while a 1000-module missile would have a hitbox of... I'm thinking about 1 meter. The graphical effect should really be worked on to reflect this, though.
An extra option in the Bobby AI settings to target missiles should sort this outI do like this idea, it would be cool to add flares too. i hope to make my small turrets shoot the missles and my big turrets to go after the enemy ship.