- Joined
- Mar 8, 2014
- Messages
- 38
- Reaction score
- 9
I enjoy the concept of Faction home bases being fueled by activity, made easier by having a large roster of members. I enjoy this idea far more with the concept of that power being able to be stripped away by not only time and inactivity, but by the activities of your opponents.
It makes a form of sense that a player can have a place to log off without returning to a wreckage the next day, it also makes sense that the protection would fall off if they quit for a while, allowing new blood to move in and pillage the corpse of a once great fortification.
I enjoy the concept of Faction points, it reminds me of claims in Salem, but retooled for a space shooty game. Hopefully in the future we will be able to have more complex forms of protection(allowing people to sneak in and find ship registries, full of the locations of all your nearby ships, security personnel patrolling the halls of your military compounds to counter such actions etc.)
Remember the game has just gotten started yet, its not even on steam yet(if). It still has a way to go before it reaches maturity, and still has room to grow and change.
It makes a form of sense that a player can have a place to log off without returning to a wreckage the next day, it also makes sense that the protection would fall off if they quit for a while, allowing new blood to move in and pillage the corpse of a once great fortification.
I enjoy the concept of Faction points, it reminds me of claims in Salem, but retooled for a space shooty game. Hopefully in the future we will be able to have more complex forms of protection(allowing people to sneak in and find ship registries, full of the locations of all your nearby ships, security personnel patrolling the halls of your military compounds to counter such actions etc.)
Remember the game has just gotten started yet, its not even on steam yet(if). It still has a way to go before it reaches maturity, and still has room to grow and change.