- Joined
- Mar 30, 2014
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So there are a couple of issues with large ships at the moment. The first issue is core drilling and having a single point of failure on large ships. Related is the desire for a pilots seat or a reason to make the bridge useful and the last is necessitating a crew. It is somewhat silly to have titans run by one person. So here's my proposed solution to all of these.
Every ship would, like now, have a root core that acts as the center of the ship and starting point for construction. Alone this core would behave as it does now but with one exception, slots. A core would have a limited number of slots available to it to control things like weapons computers, salvage beams, etc. Additionally, piloting the ship would take up some of these slots. The computers would be connected to the core that controls them and a new block, call it a nav computer, would be connected to the core that is piloting. For additional slots you can simply add more cores or a pilot's seat (a reskinned core, with fewer slots, that can seat someone firstperson). All of the cores in a ship would split (not share) a single heath pool determined by the mass of the ship.
For scalability, the number of weapon blocks that are connected to a computer determine how many slots the computer takes up in the core. This means the main cannons of a titan would have to be controlled by a separate core from the pilot, yet a small fighter could be controlled by one person. Large ships would also benefit from spreading systems out requiring damage over a large area to disable them.
With this system turrets could easily become overpowered so turret docking nodes would need to be connected to a core. The turrets would then target the user in the core's target or autofire, depending how the bobby is set.
Passive systems such a shields could be addressed by adding another block, say a shield controller, and connecting it to a core (whose slot count is based on shield block count). The shield system would then receive a buff when a user is occupying it's control core.
This balances ship size by forcing titans to be run by many people or take a severe handicap in what it is capable to perform. A solo titan pitot that can only move and fire it's main cannon could be successfully harassed or even killed by a small group of fighters. Yet in a major battle if the bridge is taken out and the ship can't move someone could still be controlling turrets or boosting shields while they try to repair.
Every ship would, like now, have a root core that acts as the center of the ship and starting point for construction. Alone this core would behave as it does now but with one exception, slots. A core would have a limited number of slots available to it to control things like weapons computers, salvage beams, etc. Additionally, piloting the ship would take up some of these slots. The computers would be connected to the core that controls them and a new block, call it a nav computer, would be connected to the core that is piloting. For additional slots you can simply add more cores or a pilot's seat (a reskinned core, with fewer slots, that can seat someone firstperson). All of the cores in a ship would split (not share) a single heath pool determined by the mass of the ship.
For scalability, the number of weapon blocks that are connected to a computer determine how many slots the computer takes up in the core. This means the main cannons of a titan would have to be controlled by a separate core from the pilot, yet a small fighter could be controlled by one person. Large ships would also benefit from spreading systems out requiring damage over a large area to disable them.
With this system turrets could easily become overpowered so turret docking nodes would need to be connected to a core. The turrets would then target the user in the core's target or autofire, depending how the bobby is set.
Passive systems such a shields could be addressed by adding another block, say a shield controller, and connecting it to a core (whose slot count is based on shield block count). The shield system would then receive a buff when a user is occupying it's control core.
This balances ship size by forcing titans to be run by many people or take a severe handicap in what it is capable to perform. A solo titan pitot that can only move and fire it's main cannon could be successfully harassed or even killed by a small group of fighters. Yet in a major battle if the bridge is taken out and the ship can't move someone could still be controlling turrets or boosting shields while they try to repair.
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