Hotfix for Damage Beam / Cannon Slave

    alterintel

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    So after the last hot-fix my Defiant started haven power failure problems.
    Star Trek Defiant 1:1
    Before the update I could continuously fire the phosphors, and now I get power failure.
    But if I disconnect the cannon slave, it works fine but with the inevitable recharge time.

    I heard that a hot-fix was going to come out. But shouldn't that have happened already? Has the beam cannon been nerfed? do I need to rebuild my ship?

    Thanks
     
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    Thats a good question. I experienced something like this myself. It seems, that the damage output per block has also increased. Maybe we can achieve a damage output like before with less blocks now? Guess i will need to compare this with a previous version.
     

    StormWing0

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    It happens with any beam + something else combo. Beam + Beam is the worst offender out of the bunch. In any event they are getting a fix out for it and seems they got one and just haven't sent it up yet.
     

    Jaaskinal

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    Something to note, by removing the cannon slave (unless you're adding more blocks to compensate) you are effectively halving its dps and its power consumption.
     

    StormWing0

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    o_O OK now that's both wrong and useful at the same time. XD
     

    AtraUnam

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    o_O OK now that's both wrong and useful at the same time. XD
    It makes perfect sense, the slave blocks contribute to total block count and therefore damage/power consumption. By removing the slave you effectively remove half the weapon.
     
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    Reduce the outputs per weapon computer to one, then it works. It's a knwon bug.
    It is only affecting beams and as far as i know only with a slave.
     

    Lancake

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    Yes, only happens for beams + slave/support that has more than 1 group. It has been fixed in the latest dev build already so hopefully we'll see a release for that soon.