- Joined
- Jun 30, 2015
- Messages
- 10
- Reaction score
- 4
First of all, I don't know if I am in the right section, so excuse me if I am not...
My question is - few DEV versions ago (I think it was in 0.19321 or 0.19322) there was a torchlight beam coming out from the player's view. I was happy about that, but I don't see it anymore in 0.19323 build? Many planets can be really dark and there's no other light than lava glowing which is too faint. OFC I could place few light blocks, but still... Is that thing aborted ?
Second question - is there some parameter in config files which could be tweaked to get bigger planets on stronger CPUs (as I could change explosions number , max speed and similar stuff) I found one but it's just about size representation of the distant planets. Not the planet chunks themselves...
Suggestion - take out shadows completely out, they are unnecessary piece of code anyway, IMHO.
As they may bring a degree of realism, they just ruining things out now, because they are partly functional, they slow down the game and so on. Not real benefit from them, at this stage of development - again - IMHO.
The second suggestion is - could you make chunks check themselves if they are in one piece, so the cubes which are orphaned could be their own chunks ? It would be useful for asteroids - if I split asteroid in half, the two halves would become entities or chunks themselves, adding a lot to the realism and playing experience...
And one combined question/suggestion - If I remove computer which has modules connected to it, how can I reconnect those modules to the newly placed one ? They became orphaned after the removal of the original computer, and I have to manually connect them using V, when I place the new computer... Ofc, build functions like replace the modules with something else, then place the computer, then replace something else with the modules - works, but it's too tiresome to do so, I think we should have something which does this automatically.
My question is - few DEV versions ago (I think it was in 0.19321 or 0.19322) there was a torchlight beam coming out from the player's view. I was happy about that, but I don't see it anymore in 0.19323 build? Many planets can be really dark and there's no other light than lava glowing which is too faint. OFC I could place few light blocks, but still... Is that thing aborted ?
Second question - is there some parameter in config files which could be tweaked to get bigger planets on stronger CPUs (as I could change explosions number , max speed and similar stuff) I found one but it's just about size representation of the distant planets. Not the planet chunks themselves...
Suggestion - take out shadows completely out, they are unnecessary piece of code anyway, IMHO.
As they may bring a degree of realism, they just ruining things out now, because they are partly functional, they slow down the game and so on. Not real benefit from them, at this stage of development - again - IMHO.
The second suggestion is - could you make chunks check themselves if they are in one piece, so the cubes which are orphaned could be their own chunks ? It would be useful for asteroids - if I split asteroid in half, the two halves would become entities or chunks themselves, adding a lot to the realism and playing experience...
And one combined question/suggestion - If I remove computer which has modules connected to it, how can I reconnect those modules to the newly placed one ? They became orphaned after the removal of the original computer, and I have to manually connect them using V, when I place the new computer... Ofc, build functions like replace the modules with something else, then place the computer, then replace something else with the modules - works, but it's too tiresome to do so, I think we should have something which does this automatically.
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