I either missed it, it haven't seen a post about it, but I would like to see at some point weapons like AMCs require ammo in order for them to fire and operate. As it make sense and because of the penetration power that will come there should be a draw back in using each weapon. Depending on the power and range will determine the type of ammo needed. There can be for instance 5 sizes more or less of ammo for a weapon that can and need to be created in order for a weapon to fire. Lets say you have a massive arty cannon, it will require ammo that is of the highest size round because of the weapons range and damage. It takes one shell of course one expelled it can be collected and used again, or just vanish, it just depends on how much code and realism that schema wants to have and what is needed. Beam weapons could use charge cartridges coupled with the energy with the parent ship. A plasma cartridge will contain a certain number of shots, energy is pulled from the ships energy tanks as the weapon is fired sending beam bullets firing. Missles well duh, all depends on the size of the middle blocks. Ammo I think is needed to balance out combat, create economic needed, creation and resources.giving some use to factories, but it will limit production to a fixed rate that is determined by size. Like a size 1 ammo used for small fighter and small amcs will be able to produce alot. A large arty shell well you will produce less like 5 an hour from one factory input. Resources required will be increased based on the size of the ammo.