And that's the reason why we don't see any freighters flying around.The current system can hold 35 different stacks and that is probably just an arbitrary limit (That is, it could be changed in the code very easily.)
All possible items in the game will fit in about 19 plexstorages.
I have no problems with introducing a new storage controller for the storage areas and let the plexstorages with its 36 slots store metaitems only.
What? How would that affect singleplayer other than multiplayer.like realy all of this just screws over the solo players
Why do you think the game shouldn't have stack limits?
I also don't see the point at ltmouves post.
Guys, have you even read the suggestion I linked to and than looked at my post?
You have a storage controller linked to a storage area. You can make that area as big as you want. For every linked storage area, you get an increase of storage capacity of 255 (or 256, depends on implementation)
If a storage area block is used, it shows the block stored in it and has mass. Item filtering and storage pulls would work as it does now.
The storage controller wouldn't even have to be where the storage area is.
You only would need some actual space to carry tons of blocks.
If you miner has a storage area of 40x20x10 it could store over 2 million blocks. That should be enough for a middle mining trip, just fly back to your station to unload.
If you don't want to fly back, build a big cargo-ship and dock your miner to it.
If you are worried about the capacity of your station, if it has a storage area of 100x100x100 (that's really not to big for a station), you are able to store 255 million blocks.
I agree that the personal inventory should be able to store enough for the early game. 100k blocks should do it, but that should be easy to change in a config file.
So I just looked at the technical side, maybe it's possible to save a max storage value of 16384 per storage area, than it also could be customized in a configfile within this boarders.
To the buildmode:
As I said, physical represented storage areas would need the shipyard update first. If we get that creative build mode on shipyards to design the ships, and the actual build process is done by the shipyard itself, which can and should have huge storage areas, that storage system would be totally doable.
Also it would bring much more depth to the game. We would need mining outposts, cargoships, and cargo transports between mining outposts and the shipyards.