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Building powerful large ships, can take an impractical amount of power blocks.
Antimater reactor (AmR) and storage (AmS) could work as an advanced version of power reactors (PwR) and capacitors (PwC) . I propose they work as follows
Antimatter Reactor
Produces Power at 100 times the rate of the PwR. Consumes Antimatter to produce power. 1 unit of Antimatter would convert to 100 units of power.
Converts Excess power, only when power is 100%, into antimatter. Should be relatively slow taking much longer to fill AmS than to drain them. It should be less efficient than generating power so for example taking 200 power to create one unit of antimatter.
Upon destruction the block will explode causing significant damage to the ship it is mounted to.
When damaged the reactor starts a countdown (think warp core breach in startrek) Say 600 seconds as an example. Additional hits halve the remaining timer causing it to breach faster. Timer reaches 0 the reactor is destroyed.
Repairing the reactor increases the timer, when it reaches the original value the breach is fixed and the timer stops.
Antimatter Storage
Stores the same Antimatter as the PwC stores power giving an equivalent power storage of 100 times the PwC.
Upon destruction the block would explode like the AmR
Unlike the AmR it is destroyed as any other block would be but has very high armour value making it difficult to destroy.
Adding these blocks would allow for some simplified building but also the risk of destruction would mean they cant be spammed like PwR can. Ship designers would have to consider protect5ing their "engine room" in order to use these. In combat it would also make the strategy subsystem targeting a very effective way to fight. Get enough hist in on a poorly protected AmR and bye bye enemy ship.
It also allows for a different take on how power systems are built, it would allow you to build enough PwR and PwC for passive systems and then only relying on AmR when going to "red alert"
Antimater reactor (AmR) and storage (AmS) could work as an advanced version of power reactors (PwR) and capacitors (PwC) . I propose they work as follows
Antimatter Reactor
Produces Power at 100 times the rate of the PwR. Consumes Antimatter to produce power. 1 unit of Antimatter would convert to 100 units of power.
Converts Excess power, only when power is 100%, into antimatter. Should be relatively slow taking much longer to fill AmS than to drain them. It should be less efficient than generating power so for example taking 200 power to create one unit of antimatter.
Upon destruction the block will explode causing significant damage to the ship it is mounted to.
When damaged the reactor starts a countdown (think warp core breach in startrek) Say 600 seconds as an example. Additional hits halve the remaining timer causing it to breach faster. Timer reaches 0 the reactor is destroyed.
Repairing the reactor increases the timer, when it reaches the original value the breach is fixed and the timer stops.
Antimatter Storage
Stores the same Antimatter as the PwC stores power giving an equivalent power storage of 100 times the PwC.
Upon destruction the block would explode like the AmR
Unlike the AmR it is destroyed as any other block would be but has very high armour value making it difficult to destroy.
Adding these blocks would allow for some simplified building but also the risk of destruction would mean they cant be spammed like PwR can. Ship designers would have to consider protect5ing their "engine room" in order to use these. In combat it would also make the strategy subsystem targeting a very effective way to fight. Get enough hist in on a poorly protected AmR and bye bye enemy ship.
It also allows for a different take on how power systems are built, it would allow you to build enough PwR and PwC for passive systems and then only relying on AmR when going to "red alert"