I am in process of making a massive Marvel Helicarrier, but I have a logic issue regarding blast doors. I have made some very large blast doors on the right of the flight deck on the slope down from the top deck.
I made it so they would open as separate segments consecutively one after the other using delays and flipflop and NOT gates..... so scenario is:- button is pressed.... doors open a segment at a time from bottom to top.... button pressed again and doors close segment at a time from TOP to bottom so it looks like a giant sliding/roller shutter door. that all works fine and has no problems.
But... there is always a but.. when someone comes along and hits "R" to open blast door with out using the button then it only opens the one segment that they pressed "R" on.
Question is... is there any way of taking an output signal from the blast door state that I can use to trigger all the other parts of my door to open? or has anyone got any ideas how I can work around this?
I made it so they would open as separate segments consecutively one after the other using delays and flipflop and NOT gates..... so scenario is:- button is pressed.... doors open a segment at a time from bottom to top.... button pressed again and doors close segment at a time from TOP to bottom so it looks like a giant sliding/roller shutter door. that all works fine and has no problems.
But... there is always a but.. when someone comes along and hits "R" to open blast door with out using the button then it only opens the one segment that they pressed "R" on.
Question is... is there any way of taking an output signal from the blast door state that I can use to trigger all the other parts of my door to open? or has anyone got any ideas how I can work around this?