Colt556, please, before replying - spend some time checking the thread and reading my and many others' stance because it seems you present opinions which not only were already discussed, repeatedly, but also do not - sans the extreme degree you take them to - oppose what many of us are saying in this thread. With the exception of your 'always' since personally, I think that in certain roles like scouting, exploration, dogfighting or courier runs big ships should do worse nor should they easily - without risking noticeable damage repairing of which would cost something - shrug off attacks of anything beside other sizeable constructs.
Hell, since I understand you may not have much free time, I'll summarize above points even though it may be taken as rude that you actually took part in the discussion while basing your standpoint on the wobbly premise having little to do with what was underlined as a problem:
Most of us here
don't claim that small ship should beat big one just like that. Nor we want to deny superiority (at least in straight 'slugfest' combat, which is nearly - beside mining/scavenging - the only gameplay aspect involving piloting so far) of big ships. Many of us do actually
enjoy the idea of great, big vessel as testaments to guts, power and engineering aptitude.
If you'd be so kind as to pay attention, the issue raised here has to do with the fact that efficiency of the gradually bigger ships/systems rises disproportionately to demands of ingenuity, costs and risks involved, while also providing efficiency in every field, allowing little to no space for alternatives, actual smart design (the difference of shoving ion computer or some such somewhere into free space doesn't make the design of the whole ship suddenly ingenious) and, funnily enough, creativity (I find it funny because too often 'creativity' is a word people trying to maintain dependance on gigantism hide behind) as in competitive play, to have better results, no matter the endeavor, one is forced to get bigger ship which is simply disappointing.
Fuel, as mentioned in
one or
two posts above, is one of the features that could potentially help manage the issue. Probably insufficient on its own to do so, but a thing worth considering as a part of bigger effort.