Planned Rail transfer block? continuation from one to another.

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    I suggest a way that the rail system can transfer a docked entity from one rail to another so a docked ship/entity can be transferred to a space station with the flick of a switch.

    After doing some great stuff with rails docks etc, I had an idea for a Space 1999 eagle 2 space ship that could take different loads in the cargo area depending on what I was doing. Mining unit for resources or fighter unit for pirate attacking etc only problem is getting them to go onto the ship without having to dock and undock each one.

    I made a system that the rails on the ship connect to the rails on the spacestation but when the docked entity on the ship arrives at the point where the rail joins the space station it stops, maybe we need a system that recognises the rail continues and it auto docks to the new rail as it travels along or an activation block that undocks/redocks on new rail.

    Also it has been mentioned but a system to empty the ship storage to the space station would be cool.
     
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    similar thing here, can't wait till something like this comes around. i have a dock elevator which basically just takes ships from floor 1 to floor 2 but in its current state it is really hard to use.
     

    alterintel

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    If we could just activate a rail docker with logic we could do everything else on our own.

    Currently how a docker works on logic:
    When docked: will un-dock
    When un-docked: will rotate ( what ?.... yeah weird)

    What needs to happen:
    When docked: un-dock
    When un_docked: fire docking beam
    If entity is already docked with a different docker: 1: fire docking beam. 2: if it hits a rail then immediately un-dock from current mother-ship and switch to new mother-ship.