How do I start this...? Say, these new propulsion systems must have another new system: Fuel.
So, how will this fuel system work? Well, it’s pretty simple (I guess?). You have this new block called “fuel storage”. You place the fuel in there and then the power reactors (I suggest renaming them to fuel reactors but oh well) will do their thing and make power (suggesting them to be renamed as “energy” but that’s no big deal). However, there will be a separate block that will refine the fuel. I don’t know what to call them, “fuel refinery” I guess?
However, chemical fuel will not be the only kind of energy source. There will also be stellar energy.
To harness stellar energy, a new block is to be added. This will be called a "stellar panel". You must be at least 8 sectors far from a star for them to work. Stellar energy does not require chemical fuel or the fuel storage. This disadvantage of this is that the farther you are from the star, assuming you are within 8 sectors, the energy you get decreases.
Lastly, nuclear energy. Nuclear energy is nearly similar to chemical fuel. You both place the blocks in the fuel storage and reactors do their thing. However, you will require nuclear reactors instead of fuel reactors. Nuclear energy has a high recharge rate but is expensive and, if the reactors are not covered with at least 2 layers of hull/armour, it will slowly damage everyone in the ship. Also, only with this kind of energy supply will you be able to use nuclear pulse propulsion
Now for the propulsion systems.
These different kinds of propulsion have advantages and disadvantages. For example, a stellar sail does not require any energy but, like the stellar panel, only works in a 8 sector radius.
Well, I don’t have introductions for this list of suggestions so here we go:
1. Stellar sails
Already explained in the previous sentences.
2. Ion thrusters
Similar to the thrusters we already have now. Any energy system may be used.
3. Nuclear pulse propulsion
You can only use this in pulses (well it’s already in the name) but will give enormous speed boost. Only nuclear energy can be used for this type of propulsion. Also the most expensive kind of propulsion when it comes to energy.
4. Rocket engines
The cheapest kind of propulsion. Does not consume energy from the fuel reactors but gets it straight from the fuel storage.
I ran out of ideas for other non-warp/jump propulsion systems. Feel free to add more.
So, how will this fuel system work? Well, it’s pretty simple (I guess?). You have this new block called “fuel storage”. You place the fuel in there and then the power reactors (I suggest renaming them to fuel reactors but oh well) will do their thing and make power (suggesting them to be renamed as “energy” but that’s no big deal). However, there will be a separate block that will refine the fuel. I don’t know what to call them, “fuel refinery” I guess?
However, chemical fuel will not be the only kind of energy source. There will also be stellar energy.
To harness stellar energy, a new block is to be added. This will be called a "stellar panel". You must be at least 8 sectors far from a star for them to work. Stellar energy does not require chemical fuel or the fuel storage. This disadvantage of this is that the farther you are from the star, assuming you are within 8 sectors, the energy you get decreases.
Lastly, nuclear energy. Nuclear energy is nearly similar to chemical fuel. You both place the blocks in the fuel storage and reactors do their thing. However, you will require nuclear reactors instead of fuel reactors. Nuclear energy has a high recharge rate but is expensive and, if the reactors are not covered with at least 2 layers of hull/armour, it will slowly damage everyone in the ship. Also, only with this kind of energy supply will you be able to use nuclear pulse propulsion
Now for the propulsion systems.
These different kinds of propulsion have advantages and disadvantages. For example, a stellar sail does not require any energy but, like the stellar panel, only works in a 8 sector radius.
Well, I don’t have introductions for this list of suggestions so here we go:
1. Stellar sails
Already explained in the previous sentences.
2. Ion thrusters
Similar to the thrusters we already have now. Any energy system may be used.
3. Nuclear pulse propulsion
You can only use this in pulses (well it’s already in the name) but will give enormous speed boost. Only nuclear energy can be used for this type of propulsion. Also the most expensive kind of propulsion when it comes to energy.
4. Rocket engines
The cheapest kind of propulsion. Does not consume energy from the fuel reactors but gets it straight from the fuel storage.
I ran out of ideas for other non-warp/jump propulsion systems. Feel free to add more.