Missile turret not rotating with BobbyAI?

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    I made a ship with one missile turret and one cannon turret last week. Tonight I finally took it out for testing against NPC pirates. When I activated the AI I found that the missiles were launching just fine, but the turret didn't rotate at all in order to lock onto targets. The cannon turret orientated itself as needed to fire at the same target.

    (I also wasn't aware until this testing that AI can only be activated manually at present.) :/
     
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    Is your barrel on the same plane as your ship? It needs to be on the Sam axes as the primary ship. The part under the turret manipulates the axes.
     
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    No - the computer is aimed up 90° from the ship's horizontal plane. The missiles thus fire up and over the ship before heading towards the enemy. It's my way of keeping missiles out of the path of any incoming cannon fire that might knock them out. ;)
     
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    i had no issues at all ... missile turret turns pitches in and fires also "upward" out of the turret...hmm weird but i guess the entire turret turning and such will get a little overhaul anyway... for it needs it ; )
    check the video from 12:16 onward
     
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    i had no issues at all ... missile turret turns pitches in and fires also "upward" out of the turret...hmm weird but i guess the entire turret turning and such will get a little overhaul anyway... for it needs it ; )
    check the video from 12:16 onward
    Well I've been wondering where the lock FoV is calculated from. Front of shipcore, front of Bobby, front of missile computer. I figure you or NuclearFun would be the ones to figure it out, since you guys are big on VLS missile turrets.

    I haven't had time to fully and properly test it, but I strongly suspect lock-on missile turrets only need 1 axis of rotation, and really shouldn't need to turn very much or very often.
     
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    you might be right on that there seems to be different rules for the AI than us. But i just wanted to stay on the safe side so i gave it all the axis to work with and it uses them.
    so i'd say if provided the ai will use the axis question is does it have to or could it just cheat. i mean how is it able to fire without waiting the time till the lockon happened.?
     
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    Well I've been wondering where the lock FoV is calculated from. Front of shipcore, front of Bobby, front of missile computer. I figure you or NuclearFun would be the ones to figure it out, since you guys are big on VLS missile turrets.

    I haven't had time to fully and properly test it, but I strongly suspect lock-on missile turrets only need 1 axis of rotation, and really shouldn't need to turn very much or very often.
    Hi! Sorry for the late answer. The FoV gets calculated from the ship core, neither Bobby AI nor weapons computer seem to play a role in the actual targeting.
     
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    Hi! Sorry for the late answer. The FoV gets calculated from the ship core, neither Bobby AI nor weapons computer seem to play a role in the actual targeting.
    Hey man, you're not on a work schedule here, but glad to see you respond ;)
    That's what I expected. And probably a frontal view.

    The ship I'm working on right now I have 2 small Mbe turrets that can only aim up/down in a limited arc (Crimsons "coin" turret design) and then I have the Mbe rack for my shuttle, that I keep docked under the main ship so it also acts as an extra turret, which has a full 360 side to side rotation, but no up/down.

    Both types of turrets seem to be working pretty well so far.

    Dieing to see the Manticores new turrets!