I was thinking, maybe power tanks could explode when hit by an amc or missile. That block that was hit explodes with maybe a 2-8 block radius depending on the storage capacity. The explosion would be similar to dinitegrators with a sound effect and particle effect. It wouldn't be good to let the explosion radius scale infinitely because they would become too big and especially big ships would be very vulnerable.
Power generators should also explode, but they only explode with a 2 block radius, and only the block that was hit actually explodes. Reason why the explosion shouldn't scale here is because we tend to use way more power generators than tanks.
What is the point of this idea? Gives a really good reason to use hull and adds more epicness to battles.
EDIT: I think I was unclear. I am NOT for chain explosions. I only think the block that was hit by either and anitmatter cannon or a missile should explode.
Power generators should also explode, but they only explode with a 2 block radius, and only the block that was hit actually explodes. Reason why the explosion shouldn't scale here is because we tend to use way more power generators than tanks.
What is the point of this idea? Gives a really good reason to use hull and adds more epicness to battles.
EDIT: I think I was unclear. I am NOT for chain explosions. I only think the block that was hit by either and anitmatter cannon or a missile should explode.
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