With the coming of the Fleet command panel, where a player can give orders to several AI ships, I think this idea needs to be re-visited.
Communications Gear is a big part of any ship's overhead, much more so for any ship coordinating the actions of several others. I propose a system of comm gear and antenna blocks that can be used for chat, and to maintain connection with AI ships. This would simulate radio signals, requiring exponentially greater power to reach farther; pinpointing a ship or station from extreme range; and being subject to both re-transmission and jamming. Multiple channels could be broadcast on, encrypted, and jammed. Larger strategic objectives could be implemented in the form of communications stations and listening posts. Fleet flagships would have to devote a large proportion of their capability to communication, rather than pure combat. Battles would take place over many sectors, rather than just the current system of line of sight. AI scout ships could be employed, and could send a warning to the player when enemies are detected. The current system of AI simulation could be extended under player control to add a larger strategic element for players who like that sort of thing.
Plus, it would make a great Roll-play chat setup.