- Joined
- Jun 26, 2013
- Messages
- 67
- Reaction score
- 13
Hello All,
Since people around here seem to know a thing or two about space sims, I expect at least a few to know about Artemis. (TLDR: it's a game where everyone takes command of a position on a starship's bridge and explores/gets lost in/conquers the galaxy). After playing a bit of this game, I wondered if there was any way to replicate it in Starmade.
Anyway, I just wanted to make some suggestions for a feature or two, and also discuss the concept itself. Has anyone tried this with the current game, and is anyone even interested in trying it at all?
And now, for the actual feature suggestion:
So, right off the bat, I want to acknowledge the fact that Starmade is supposed to be made for a wide range of players, so I tried to keep it so that my suggestions will not overlook the person who likes to be in ultimate control.
Basically, the only feature that would really be necessary to make this worthwhile would be a revamp of the Structure Panel. Instead of just a large list of control options, there could be some number (Around 4) of main menus that contained all which was previously a huge mass of confused commands. Hell, you might even be able to throw the navigation panel (or something similar) into the mix. Here is an example of how it could be broken down:
Structure:
Engineering:
-Information on power, shields, thrust, and other things like that goes here
-Maybe even a means of reallocating power to different systems
-There is probably some other stuff that I overlooked that could go here as well.
Tactical:
-The ability to monitor and adjust weapons and their stats
-The ability to monitor and control turrets
-The ability to change the strength of shields in certain areas of the ship ("Full power to forward shields!")
-The ability to set targets, both for turrets, and everyone else in the ship.
-There is probably some other stuff that I overlooked that could go here as well.
Ops:
-The ability to open and close doors
-The ability to control docking systems
-Environmental control (if it is ever implemented)
-Again, there is probably some other stuff that I overlooked that could go here as well.
Science/Communications:
-Inter-ship communications: hailing, etc.
-Some means of long-distance sensors
-Some means of scanning other ships/structures
-Again, there is probably some other stuff that I overlooked that could go here as well.
So, this is all pretty modular, and since every station is available to everyone on the ship, it allows for one person to control it all, or let things adjust automatically like they do already. However, it also allows for groups of people to get together and attempt this thing called "teamwork" to give them an edge. That seems pretty "realistic" and "immersive" to me.
While we are on the subject of sharing and teamwork, one more small system could be added to encourage the use of actual crews. If players could take over certain tasks that are only allowed to the player in the ship core, such as targeting, weapons control (not just control of a single computer), and navigation, one could theoretically create an entirely functional crew. Now, since this encouragement is not supposed to detract from the functionality of lone-wolf-flying, it could be made so that control of certain systems is shared, in that the person in the core still has absolute control of the ship, but other players will, as I said, have control of certain parts. This could make having a crew a bit more challenging, and thus give a possible edge to one-man-crews.
I believe that I am right in assuming that Starmade aims to be a social game, and this could lead to a whole new level of social interaction. Humor me for one last suggestion in the realm of social gaming: integrated voice communication. It could function like it does in Battlefield, in that by default, communication happens within a squad (or a ship's crew). Maybe then, there could be a PTT key to talk to the entire team/faction/fleet, and then another to talk to everyone. Now, this would be a cool feature regardless of the previous ones, but it could really be used to the advantage of those trying to do more than commanding a warship with one man.
So, that's finally it. Hopefully you guys enjoyed my suggestions (and suggestions within suggestions), and obviously, if I was unclear in some part or another, I will be glad to answer any questions. Hey, maybe you even agree with me. Either way, this could really take Starmade to a new level of space simulators. Oh, and two disclaimers: 1) I know there is another forum for suggestions, but I also really wanted to generate discussion, so I put it here. I don't really mind if the thread gets moved, and I am sorry for being an inconvenience, and 2) if any of these suggestions have been made already, or I have missed some piece of information about planned features, I am again deeply sorry.
Since people around here seem to know a thing or two about space sims, I expect at least a few to know about Artemis. (TLDR: it's a game where everyone takes command of a position on a starship's bridge and explores/gets lost in/conquers the galaxy). After playing a bit of this game, I wondered if there was any way to replicate it in Starmade.
Anyway, I just wanted to make some suggestions for a feature or two, and also discuss the concept itself. Has anyone tried this with the current game, and is anyone even interested in trying it at all?
And now, for the actual feature suggestion:
So, right off the bat, I want to acknowledge the fact that Starmade is supposed to be made for a wide range of players, so I tried to keep it so that my suggestions will not overlook the person who likes to be in ultimate control.
Basically, the only feature that would really be necessary to make this worthwhile would be a revamp of the Structure Panel. Instead of just a large list of control options, there could be some number (Around 4) of main menus that contained all which was previously a huge mass of confused commands. Hell, you might even be able to throw the navigation panel (or something similar) into the mix. Here is an example of how it could be broken down:
Structure:
Engineering:
-Information on power, shields, thrust, and other things like that goes here
-Maybe even a means of reallocating power to different systems
-Maybe a system of slider-bars that can change the percentage of power going to each system
-The ability to push power generation and thrust beyond "recommended capacity" (obviously at some sort of cost, like the possibility of a core-meltdown).-There is probably some other stuff that I overlooked that could go here as well.
Tactical:
-The ability to monitor and adjust weapons and their stats
-The ability to monitor and control turrets
-The ability to change the strength of shields in certain areas of the ship ("Full power to forward shields!")
-The ability to set targets, both for turrets, and everyone else in the ship.
-There is probably some other stuff that I overlooked that could go here as well.
Ops:
-The ability to open and close doors
-The ability to control docking systems
-Environmental control (if it is ever implemented)
-Again, there is probably some other stuff that I overlooked that could go here as well.
Science/Communications:
-Inter-ship communications: hailing, etc.
-Some means of long-distance sensors
-Some means of scanning other ships/structures
-Again, there is probably some other stuff that I overlooked that could go here as well.
So, this is all pretty modular, and since every station is available to everyone on the ship, it allows for one person to control it all, or let things adjust automatically like they do already. However, it also allows for groups of people to get together and attempt this thing called "teamwork" to give them an edge. That seems pretty "realistic" and "immersive" to me.
While we are on the subject of sharing and teamwork, one more small system could be added to encourage the use of actual crews. If players could take over certain tasks that are only allowed to the player in the ship core, such as targeting, weapons control (not just control of a single computer), and navigation, one could theoretically create an entirely functional crew. Now, since this encouragement is not supposed to detract from the functionality of lone-wolf-flying, it could be made so that control of certain systems is shared, in that the person in the core still has absolute control of the ship, but other players will, as I said, have control of certain parts. This could make having a crew a bit more challenging, and thus give a possible edge to one-man-crews.
I believe that I am right in assuming that Starmade aims to be a social game, and this could lead to a whole new level of social interaction. Humor me for one last suggestion in the realm of social gaming: integrated voice communication. It could function like it does in Battlefield, in that by default, communication happens within a squad (or a ship's crew). Maybe then, there could be a PTT key to talk to the entire team/faction/fleet, and then another to talk to everyone. Now, this would be a cool feature regardless of the previous ones, but it could really be used to the advantage of those trying to do more than commanding a warship with one man.
So, that's finally it. Hopefully you guys enjoyed my suggestions (and suggestions within suggestions), and obviously, if I was unclear in some part or another, I will be glad to answer any questions. Hey, maybe you even agree with me. Either way, this could really take Starmade to a new level of space simulators. Oh, and two disclaimers: 1) I know there is another forum for suggestions, but I also really wanted to generate discussion, so I put it here. I don't really mind if the thread gets moved, and I am sorry for being an inconvenience, and 2) if any of these suggestions have been made already, or I have missed some piece of information about planned features, I am again deeply sorry.
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