I am trying to build a 4 barreled rotating cannon (like a Gatling Cannon). I only want each barrel to fire when it is in the top dead center position. I tried adding an area trigger to the back of each rotating barrel with a post on the non rotating base. When the barrel spun around and entered the post area it would fire the barrel, but area triggers wont work with two entities that are attached to each other with a rail docker and rotator. BUG #1986 addressed this concern but Schema rejected it as being an inefficient method. Does someone know how to set up a RAIL ROTATOR so it will only output a signal when it is in a certain rotational position or only once per complete revolution?
UPDATE: I slaved eight ACTIVATION MODULES to the RAIL ROTATOR and it will only output a signal after one full rotation. I guess each slaved activation module allows the rotater to turn 45 degrees (8 X 45 deg = 360 degrees). However this only solves the problem of ONE barrel.
UPDATE: I slaved eight ACTIVATION MODULES to the RAIL ROTATOR and it will only output a signal after one full rotation. I guess each slaved activation module allows the rotater to turn 45 degrees (8 X 45 deg = 360 degrees). However this only solves the problem of ONE barrel.
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