We all know there's a growing problem of limited ID spaces. The question is, how can we help limit this problem as much as possible? Many people have suggested ways the help with this, but I've got one I've never seen before, that would also introduce new gameplay features.
Introducing... Computers and Cards.
This is an idea to clear up the IDs taken up by all the various computers.
Computers will be replaced with a System Control Computer, which will be openable. Inside has one slot (as well as some other things I'll get into later). These slots can be filled with Cards. What are cards, you ask? They're meta items, which don't take block IDs, used to replace the now removed individual system computers. They can be produced in a factory just like the old comps for the same price. Cards are placed in the slots of SCCs, and will cause this SCC to now act like a computer of the kind of card installed. SCCs can be slaved together just like the current system.
So, how many IDs would this save? 4 for weapons, plus 9 for effects, plus 6 support systems, plus scanners, jump drives, cloaking, and jamming, saves us 22 IDs, plus any future systems added. I'd have included warp gates, but I feel this might mess up the marker beam stuff.
Now, you're probably thinking that 22 IDs isn't worth all this trouble. Well, lucky for you, I've got some additional features for these things.
-An option to switch between waffled and staggered firing modes. Staggered works by setting a firing order (left to right, up to down) or manually ordering outputs, and then setting a time between shots. Want a constant firing weapon? Set up the time so that the last shot ends as the first begins. All your dreams of burst fire and gatling guns can finally come true, without the inaccuracies of logic fired weaponry.
-A toggle for outputting logic when fired. Do you want those cool after-firing effects, like fake recoil with rails, or a glowing weapon output that "cools down", or a blast cover sliding back over your vertical missile launchers? Do you want them while still being able to properly aim or lock on? This is what you're looking for.
-A display on the front that lists things like remaining reload time or expected length of a cloak/jam, slaved weapons and effects, and possibly more.
Introducing... Computers and Cards.
This is an idea to clear up the IDs taken up by all the various computers.
Computers will be replaced with a System Control Computer, which will be openable. Inside has one slot (as well as some other things I'll get into later). These slots can be filled with Cards. What are cards, you ask? They're meta items, which don't take block IDs, used to replace the now removed individual system computers. They can be produced in a factory just like the old comps for the same price. Cards are placed in the slots of SCCs, and will cause this SCC to now act like a computer of the kind of card installed. SCCs can be slaved together just like the current system.
So, how many IDs would this save? 4 for weapons, plus 9 for effects, plus 6 support systems, plus scanners, jump drives, cloaking, and jamming, saves us 22 IDs, plus any future systems added. I'd have included warp gates, but I feel this might mess up the marker beam stuff.
Now, you're probably thinking that 22 IDs isn't worth all this trouble. Well, lucky for you, I've got some additional features for these things.
-An option to switch between waffled and staggered firing modes. Staggered works by setting a firing order (left to right, up to down) or manually ordering outputs, and then setting a time between shots. Want a constant firing weapon? Set up the time so that the last shot ends as the first begins. All your dreams of burst fire and gatling guns can finally come true, without the inaccuracies of logic fired weaponry.
-A toggle for outputting logic when fired. Do you want those cool after-firing effects, like fake recoil with rails, or a glowing weapon output that "cools down", or a blast cover sliding back over your vertical missile launchers? Do you want them while still being able to properly aim or lock on? This is what you're looking for.
-A display on the front that lists things like remaining reload time or expected length of a cloak/jam, slaved weapons and effects, and possibly more.