- Joined
- Jan 16, 2015
- Messages
- 298
- Reaction score
- 81
I'd like to suggest a change to the games balance. Specifically some of the ship systems.
I'm finding the current set up is preventing me from building decent looking ships, or authentic ships if you prefer.
Case in point for ship systems. I have built a frigate from scratch based on the Paris/Charon models from the Halo games.
Here's how it should look when I originally built it: L:507m H:154m W: 189m Blocks 412831
And here is how it looks to get it at what I consider reasonable/to scale power and shields weapons etc, or to be competitive against other ships I meet online: L:507m H:154m W:189 Blocks 1722977
My suggestion is to increase system blocks stats maybe 10x, while increasing their costs to buy and manufacture 10x, and block mass, if possible, increased to 10x also to compensate and keep balance.
To claryfy, a single power reactor would have the same output as 10 reactor blocks currently, but be 10 times more expensive and heavy as if you still had the 10 blocks in place instead of one.
Just seems a tad ridiculous to have to fill 1/2 to 3/4 of your ship with blocks to achieve the required power etc. Leaving little room for anything else.
If I built power chargers and storage to 'scale' I'd not be able fire basic weapons let alone even move my ship.
Also means I have zero room for internal decoration as I fill every spare space with systems. Apart from the hangar bays, both ships internal space is essentially full. No crew quarters or galley here :p
If I build this ship or many others to a 1:1 scale, it ends up much weaker than a ship it's size should be in almost every aspect. (and both of these versions are still far from complete.)
Instead of having half my ship as power and shields it would make more sense to have a few smaller 'reactors' putting out the same power loads imho.
I think it would encourage better ship design also as my friends have similar dimensions on their ships, but they tend to be solid shapes with no real shape, essentially shoe boxes and cylinders with a few external details to make them look 'shippish' and to allow room for internal features like rooms and corridors.
Seems to be the case with most ships I encounter in game online. If a ship looks good it's usually weak and severely underpowered. If it has internal cosmetic design, looks good externally and has power to match then it's usually massive. Built to a much larger scale than it probably should be.
e.g my frigate here to be built to 'scale', while keeping it's power and thrust etc, would probably have to be at least 4 times the size it currently is.
Next is turret docks and not so much the ship docks.
Another problem with ship design, docking enhancers, they can take up a lot of space and affect a ships design, I'd suggest either scrapping the need for enhancers on turrets, or decrease the amount required to expand turret docks. Same problem as ship systems kind of, to get powerful turrets you end up needing a rather large docking area. This can also adversely affect ship design especially if basing the ship on an existing source.
This could in some way be sorted by by the original suggestion of expanding blocks powers 10x including weapons, so smaller, yet more powerful turrets could be built, to keep things looking pretty and to scale, without the need to have enhancers sticking out in places you really don't want them to be. like downwards into your ships hangar.
Again an example can be seen in the screenshots above, where I've had to replace my lower 'to scale' turrets with much bigger ones based on the derelict ETA station turret design for them to be effective, resulting in a enhancers that end up going into my hangar area and resulting in a lot of editing to move the turret base so it doesn't block hangar access.
I know there are settings to disable dock enhancers, but many servers I play on have them enabled.
Same for ship docks, it can be difficult at times to build external docks to a ship, especially to dock larger ships without ending up with huge out of place crosses on your ship. ( i for example am trying to dock 2 corvettes to my frigate, but the size of the docks end up much larger than they should be and look awful sticking out of my ship. reducing the needed docking enhancers required by about half would go a long way to fixing that.
Also in regards to turrets docking, I'd also suggest a default setting that allows some building under the core. maybe at least 2 layers, with the default and again as many servers have it set, you cannot build under a turrets core. This leaves them exposed and way to easy to kill in a fight and looks kind of ugly vs putting a 'pivot' underneath that both protects the core extending the fight time, andalso allows turrets to look like they are actually attached to the ship instead of hovering above it.
Turrets currently have a tendency to have their belly exposed when aiming at a target and it's super easy for heat seekers to get in under them and take them out instantly regardless of turret size, considering most turrets generally have little to no shielding compared to ships.
Any ways that's some of my ideas for making the game better. Would love to get my ship looking and acting how it should. 6-8 decent sized power plants at the back instead of huge added sections and every available space being filled.
(p.s I know much of the game can be customised in settings and I can do a lot of this myself in SP, but I am keeping in mind playing online on servers that go with the defaults for ship and turret mechanics.)
I'm finding the current set up is preventing me from building decent looking ships, or authentic ships if you prefer.
Case in point for ship systems. I have built a frigate from scratch based on the Paris/Charon models from the Halo games.
Here's how it should look when I originally built it: L:507m H:154m W: 189m Blocks 412831
And here is how it looks to get it at what I consider reasonable/to scale power and shields weapons etc, or to be competitive against other ships I meet online: L:507m H:154m W:189 Blocks 1722977
My suggestion is to increase system blocks stats maybe 10x, while increasing their costs to buy and manufacture 10x, and block mass, if possible, increased to 10x also to compensate and keep balance.
To claryfy, a single power reactor would have the same output as 10 reactor blocks currently, but be 10 times more expensive and heavy as if you still had the 10 blocks in place instead of one.
Just seems a tad ridiculous to have to fill 1/2 to 3/4 of your ship with blocks to achieve the required power etc. Leaving little room for anything else.
If I built power chargers and storage to 'scale' I'd not be able fire basic weapons let alone even move my ship.
Also means I have zero room for internal decoration as I fill every spare space with systems. Apart from the hangar bays, both ships internal space is essentially full. No crew quarters or galley here :p
If I build this ship or many others to a 1:1 scale, it ends up much weaker than a ship it's size should be in almost every aspect. (and both of these versions are still far from complete.)
Instead of having half my ship as power and shields it would make more sense to have a few smaller 'reactors' putting out the same power loads imho.
I think it would encourage better ship design also as my friends have similar dimensions on their ships, but they tend to be solid shapes with no real shape, essentially shoe boxes and cylinders with a few external details to make them look 'shippish' and to allow room for internal features like rooms and corridors.
Seems to be the case with most ships I encounter in game online. If a ship looks good it's usually weak and severely underpowered. If it has internal cosmetic design, looks good externally and has power to match then it's usually massive. Built to a much larger scale than it probably should be.
e.g my frigate here to be built to 'scale', while keeping it's power and thrust etc, would probably have to be at least 4 times the size it currently is.
Next is turret docks and not so much the ship docks.
Another problem with ship design, docking enhancers, they can take up a lot of space and affect a ships design, I'd suggest either scrapping the need for enhancers on turrets, or decrease the amount required to expand turret docks. Same problem as ship systems kind of, to get powerful turrets you end up needing a rather large docking area. This can also adversely affect ship design especially if basing the ship on an existing source.
This could in some way be sorted by by the original suggestion of expanding blocks powers 10x including weapons, so smaller, yet more powerful turrets could be built, to keep things looking pretty and to scale, without the need to have enhancers sticking out in places you really don't want them to be. like downwards into your ships hangar.
Again an example can be seen in the screenshots above, where I've had to replace my lower 'to scale' turrets with much bigger ones based on the derelict ETA station turret design for them to be effective, resulting in a enhancers that end up going into my hangar area and resulting in a lot of editing to move the turret base so it doesn't block hangar access.
I know there are settings to disable dock enhancers, but many servers I play on have them enabled.
Same for ship docks, it can be difficult at times to build external docks to a ship, especially to dock larger ships without ending up with huge out of place crosses on your ship. ( i for example am trying to dock 2 corvettes to my frigate, but the size of the docks end up much larger than they should be and look awful sticking out of my ship. reducing the needed docking enhancers required by about half would go a long way to fixing that.
Also in regards to turrets docking, I'd also suggest a default setting that allows some building under the core. maybe at least 2 layers, with the default and again as many servers have it set, you cannot build under a turrets core. This leaves them exposed and way to easy to kill in a fight and looks kind of ugly vs putting a 'pivot' underneath that both protects the core extending the fight time, andalso allows turrets to look like they are actually attached to the ship instead of hovering above it.
Turrets currently have a tendency to have their belly exposed when aiming at a target and it's super easy for heat seekers to get in under them and take them out instantly regardless of turret size, considering most turrets generally have little to no shielding compared to ships.
Any ways that's some of my ideas for making the game better. Would love to get my ship looking and acting how it should. 6-8 decent sized power plants at the back instead of huge added sections and every available space being filled.
(p.s I know much of the game can be customised in settings and I can do a lot of this myself in SP, but I am keeping in mind playing online on servers that go with the defaults for ship and turret mechanics.)
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